Description

Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.

Saturday, November 18, 2017

[Web version] Heroine Rumble v1.0.

Heroine Rumble is now publicly playable on the web! Visit https://enlit3d.itch.io/heroine-rumble to play in your browser. Recommended to use the Chrome browser for the best experience.



Thursday, November 16, 2017

A new enemy type - Zs!


Decided to postpone work on demo 3 a bit to fix some issues with combat in demo 2. (Demo 3 will be focusing on non-combat related stuff)

Here is a new enemy type for the game - Zs. They are meant to be fast, fragile, and fearless swarmers. And they'll likely require some different tactics to deal with compare to the Axe Mobs.

A couple new things shown in the gif are rolls, new attack animations for swords and rapiers, increased move speed, and of course, new tech to use different body and head models.

Sunday, November 12, 2017

Heroine Rumble v0.601


PATREON ONLY.

It's been 3 long and tiresome days. But here are the changes for the (probably) final version of HR. From now on wards I'll be on bug fixes only and focus my attention on New Game. Thanks everyone for the support for HR!
  • Patch notes: 
  • Added 4 new challenge fights after Story Mode is beaten. * WARNING: THESE CAN BE VERY DIFFICULT AND NOT FOR EVERYONE * 
  • Options: 
  • added more window size options, up to 4k 
  • expanded "Start Naked" option to include starting fight fully nude 
  • Added new "RNG Girl" option which optionally allows RNG girls to have ears/tails/wings/exotic colors 
  • ^ This affects the Service NPCS in Story/Adventure Mode as well Added new graphics option to hide ropes on the ring 
  • Added new graphics option to hide the background audience 
  • Added new graphics option to hide various UI elements, up to "Extreme" which hides everything 
  • Added a new "Pause" key - default: "P" 
  • Added 3 new exhibition modes: "KO Match","H Match", and "Infinite" 
  • Added "Lactation" options - "off," "on," "always," and "lots" under Options - Gameplay. 
  • Added separate sound volume controllers for "Crowds" (used to be same as BGM) 
  • Reworked "Alchemist" and "Fashion Designer" to allow for a slightly more controled approached of rolling colors. 
  • Greatly increased the chance, but without guaranteeing, that trainers will teaches something the player doesn't already know 
  • Added "Always On" option for futa dicks (patreon only) 
  • Added cum animation for when a futa cums from a H-move 
  • Nipples are now more visible 
  • Changed the move selection menu (<SPECIAL> key when grabbing). It is now separated into 4 pages with each page showing different moves available the player 
  • Move customization screen is now tighter so no moves will be cutoff when the Player learnt many moves 
  • Fixed bug that caused CHA wasn't giving protection against H-moves 
  • Fixed incorrect dialogue by NPC stating things are free when they aren't 
  • Removed incorrect controls tooltip - "return to grab" 
  • Increased Lewds gain for wining rematches against story mode opponents 
  • Increased Dex strip speed bonus from 10% per pt to 25% per pt 
  • Girls are less likely to pick H-moves when SFW mode is on 
  • Doubled lewds gain from defeating the boss in Adv Mode 





Wednesday, November 8, 2017

Demo II - dungeons!

PATREON ONLY.


A playable, randomly generated dungeon is now here!

Bundled with it, are a bunch of new items (both "old" and new), looting (from containers and k.o.ed enemies), a working inventory system, equipping different individual outfit pieces (right click on item in inventory), consumables (lewd_vial acts as health pots), the beginnings of NPC interactions, and more!

Refer to https://www.patreon.com/posts/what-to-expect-1-14730717 for basic instructions on the combat system.

If there are no major bugs, my attention for the next couple of days will be on Heroine Rumble and implement as much requested Quality Of Life changes as possible. If you got a suggestion, and haven't already made a comment in the wishlist, this will likely be the last chance (for a long time).

Talking

Loots

A red door?

Better be prepared

:(

Bonus

Friday, November 3, 2017

Outfit change demo


A gif showing equipping/removing gear with the inventory ui.

Inventory, and looting from containers and ... sleeping enemies are working now. The equipment screen, together with the color chooser located there, will come at a later time.

Currently working on porting some stuff over from HR and constructing the dungeon from the "blueprint" shown in a previous update. That's pretty much all I want to do for demo II, and it should be here soon TM.

Sunday, October 29, 2017

Wednesday, October 25, 2017

Interactions



Started the work on new functionality - interact with the world. (Default Key: E)



I ported the dialogue system from HR, but now with view-able footwear (*gasp*) and rotate-able camera:



(Don't take the contents of this particular dialogue too seriously)

Going to get started on the implementation and UI for the inventory and loot system. It will eventually evolve into the wardrobe/equipment that many people have requested for.