Description

Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.

Friday, August 28, 2020

V4.2

 Patreon Link.


Highlights:

- New goblins enemies!

- 3 New Missions!

- Enemy lust inflicting attacks

- "Entice" ability to start grabs as the victim

NOTE: goblins are not lewdable in this patch (due to lack of time to make the animations)

I decided to work on the Missions System refactoring which is why it took a little longer than first planned. This upgraded system have 2 benefits: 

1) Lazy loading of assets, to only load the assets required for each mission on mission start instead of at start of game. This means that the loading time to title screen should be reduced. I intend to do similar thing for the outfit assets as well, which is the other major contributor to loading to title screen lag.

2) Modding support, it is now possible to add new missions via json mod files. Combined with the already available unit modding, it means that it is possible to introduce new enemies into the game via the (still WIP) modding system. Very eager to see what sort of things people come up with in the future.


Saturday, August 22, 2020

Goblins and a vote

 Here are some goblins, available as enemies in the next build!

This is the first step towards non-humanoid units and goblins are a good starting point to start implementing the necessary internal changes to handle different skeleton types.

The goblins wouldn't be available for grabs in the next patch because their small size requires their own set of animations, and I haven't got the time to do those yet. 

Speaking of grabs, they are the reason why having different skeletons can be so challenging. Let's use the goblins as an example, even though they use the same humanoid skeleton, but their different size means that all the grabs that were made for standard-size to standard-size will cease to function correctly. They would require new small size-to-standard size animations.

IK (inverse kinematics) can be used to absorb some of those differences, however, as seen in HRT, they too, will break apart pretty badly when the size difference gets too large.

So this time around, instead of having a variable humanoid character size, I will lock it into three categories: small, normal and large. This way, a unique set of animations can be made for each size-delta and should look much better.

The drawback of course, is that now I'll have even more work to do T.T. 

So, to keep my sanity, I decided to go for a quality-over-quantity approach this time around, instead of 10+ grab animations for each skeleton type, expect one or two to maybe a few, or even none.

Anyways, the poll:

Because the size is fixed in each category (small, normal, large), I have to decide how big each category is. For the small size (represented by our friendly gobbos), here are the choices:

A:

B:

C:

Let me know what you think in the poll, but keep in mind, that once the decision is finalized, this will be the size for ALL small humanoid characters.

Vote here: https://www.patreon.com/posts/40742076

Thursday, August 20, 2020

Entice

Here is a new ability type - Entice. Which is kind of like an reverse grab - it makes the target grabs you instead. It is available to the Escaped Girl. You can take a look of it in action here:  https://twitter.com/Enlit3D/status/1295764174350426112 , near the middle-end.

Friday, August 14, 2020

[Patreon] Demo 4 - Party Selection!


Download LINK.

New build with lots of new feature is here! As mentioned previously, this is the first half to test out all the new things. The other half will be available in approximately a week featuring new enemies and missions!

So please do leave a comment if you find any bugs/crashes or have any balancing suggestions. However, if you are looking for a more complete experience, consider waiting for the next build in a week~

Wednesday, August 12, 2020

Party Selection

Starting from next patch, you can choose who to bring with you in your dungeon runs! You can bring 1-4 party members of your choice. Here is what the unit picker looks like:

It make use of the new portrait render system which works pretty well. I'll adapt it to other areas as well as time goes on.

The only other thing to do at base in next patch is the "Correctional" area, which serves as a gallery mode (for now) that you can interact with your party members in:


So what's next?

Originally, I wanted to add some new missions as well, but I fear that will delay the next build more than I liked. So instead, I'll divide it into 2 builds. The first build will be available soonTM. It may be pretty buggy given how much things were added and others changed. I plan to do another build somewhat around a 1 week later to address the bugs and to add some new missions as well.