Description

Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.

Saturday, February 29, 2020

Preparing for the first builds!

https://twitter.com/Enlit3D/status/1233625221581529092

Another quick update.

Busy working on the game to get the first builds ready. Did some testing in the Discord first. After some feedback and bug huntering, seems relatively stable. Going for a bigger test next.

Now, don't get TOO excited. The first builds is more like a glorified animation viewer rather than a "real" game. My goal is to make sure the game starts and runs first. The first build probably wouldn't feature much stuff than what's shown above, plus some crucial stuff that's missing like facial expressions. So that's probably gonna be early March. If everything goes well, I plan to have a more substantial game demo sometimes late March.

Saturday, February 22, 2020

Quick update



https://twitter.com/i/status/1231080489366118402

Decided to implement the game as "real time" but constraint it to turn based during combat. Made a crap ton of changes. Here is a test of concept.

Testing out twitter. Click on the image(?)/link and it should link to a video.

Saturday, February 15, 2020

Thursday, February 13, 2020

Belly Budge

https://www.pornhub.com/view_video.php?viewkey=ph5e44965749afa


Here is a demonstration of the pussy stretching + belly budget with various insertion sizes. Note that the length of the insertion is set to be longer than the actual penis model length. This is to make the stretching effect more visible.

This is implemented with in-game animation drivers that calculates the blend shape weights and bone locations on the fly based on the insertion location, size and radius. This is not an "realistic" implementation modelling the stretching of the skin and so on.  But it works fairly well for rod shaped insertions.

Note that the belly budge is not very visible when the penis size is "small" and becomes more apparent as the penis size increases. I think this is the desired effect but arguably, perhaps the belly budge should be exaggerated for "small" penises as well. Let me know what you think.

Sunday, February 9, 2020

Strech tests


The new engine supports blend shapes. One of it's application is to make the pussy stretch when inserted. Here is a simple test to demonstrate it's effect.

Had some issues exporting the blend shapes from blender, as that is a completely new workflow. But that is resolved now.

https://vimeo.com/390244560

Extra extra large stretch test - this is probably the largest insertion size I'll support. Going to experiment with the belly budge next.

https://vimeo.com/390244573

Wednesday, February 5, 2020

First Taste


https://vimeo.com/389398604

Here is the the first look at some of the ported moves from HR. Note: still lots of things todo: face expressions, fill the holes in hair, physics, etc etc.

Ported over all the selected h_(f/f) and humil_ moves. 14 h_* moves and 3 humil_* moves in total.

Originally I considered porting all the moves over from HR. But decided against it because 1) some moves are redone in HRT, going to port HRT moves over in the future as well. 2) the automagic retargetting system I setup to port the moves over from HR isn't perfect; It still takes a bit more manual effort to readjust each move than I would liked, so it is only worthwhile to port selected moves rather than everything.

There are still futa_* (m/f) and punish_* (wrestling, non H) moves left over. I am definitely going to port the m/f moves over as well. But I am not sure if it's worthwhile to port the wrestling moves over. In HRT I seen some requests for mods to remove the "ground_punch" move so perhaps those things aren't in demand? Let me know in the comments.