Description

Heroine Rumble is a 3D action rape or get raped fighting/H-wrestling/battlefuck/sexfight game currently under heavy development (for real). Choose your favorite character from a roster of sexy, unique heroines and guide her to victory! (Or watch her get dominated in the arena XD)

ヒロインランブル(Heroine Rumble) は現在開発中の、「凌辱バトル/エロレス/バトルファック」のゲームです!(嘘じゃないよ!) キャラクター選択画面からオリジナルのセクシーヒロインを選んで、彼女を勝利へと導こう!(それかアリーナでドミネートされる姿を眺めるのでも(笑)

Download HERE (v0.344). (4/11/2017)
Support/donate/get the newest version (v0.4) at Patreon! - current goal: $2000/month for character customization!
Live Chat: Discord.

Saturday, April 29, 2017

Decisions, decisions


FAQs:

1) Yes, the decisions will make a permanent change to the game/your character.

2) No, the camera wouldn't be so zoomed out once it is fully completed.

3) Yes, the entire thing is controllable by both keyboard and mouse. <ATTACK> to pick option/advance dialogue, <GUARD> to quit talking at anytime, <DIR> keys to pick an option if they are available.

4) Undecided if time should be "frozen" during dialogue. The engine supports both.

Thursday, April 27, 2017

Bare foot?

After getting char save/load to work, naturally the next thing to do is to start on character customization. Been working on a mechanism that allows the player to change the looks of the controllable heroine in Adventure Mode, but it isn't ready just yet. More information on that to follow.

In the meantime, I wonder what's everyone's position on bare foot/removable footware? Keep in that mind, that the animations are done with characters wearing a heel and a barefoot character is going to tip toe. Are everyone okay with that?

Sunday, April 23, 2017

Body slider


So after a long week of engine coding to support char save/load, it seems to be finally working. Decided to take a break from that and play with some body sliders instead. And here is the result so far. Only the left side is buff for... reasons.

Tuesday, April 18, 2017

Working on character save/load + sharing(maybe?)

Lots of invisible backend stuff happening.

When the tech is done, we will be finally be able to save/load and really take advantage of the customizeable character feature.

I want to add a camp/nexus/firelink shrine kinda central area to the Adv Mode that the Player will return to in between Adv Mode segments.

Perhaps the Player can use item there? Something like "Succubus Milk" to make their boobs bigger?

Also I noticed Adv Mode gets too chaotic once you have mind controlled too many thralls so some sort of ally/enemy indicator is desperately needed.

Monday, April 17, 2017

[patreon] V0.411 - bug fixes, QoL and Optimizations



Patreon LINK.

Fixed many bugs and implemented many improvements suggested by people in the chat:
  • Implemented culling for backgrounds; draw count is reduced by ~75%
  • New Tech to completely generate the background scene. Applied to the forest.
  • Added a new 1280*720 render resolution. For those that have low FPS, try lowering the resolution! Also would love to know the FPS improvements for ppl that wasnt able to hit 60 FPS.
  • Allies are now attackable.
  • Bodies are spread apart for easy pickings
  • "Zone change" (as oppose to next wave) can now only be initiated by the Player, also "Zone Change" requires the Player to actually walk off the screen
  • Changed AI checks so now the AI s will do less standoffs
  • The player will now get raped when defeated
  • Despawning units that were grabbed now properly reset the aggressor - several bugs related to this;
  • Camera dist is now closer when fighting, and camera auto dist is now further on grapple
  • Exiting Adv Mode will now cleanup certain resources (like dialogues)
  • Minions have less targetting priorty than Elites
  • Targetting will only pick non-defeated enemy units unless every enemy is defeated
  • New enemies spawns will cause the targetting queue to reset (deals with issue why newly spawned units are sometimes not targetable)
  • Prevented using Targetting cause the camera to rotate in Adv Mode
  • Crowd no longer cheer in adv mode

Thursday, April 13, 2017

Terrain Gen I


Fixed a whole bunch of bugs today and got the terrain generator working in-engine. It allows for far greater control over Blender's randomizer and allows for the expedient creation of various background environments. Also, it should help with the load times as the previous forest model was almost 30 MB in data because everything is "unpacked." This newer way of doing thing dont even uses 2 MB in total.

But whats interesting is that this allows for culling to be implemented. Which is to say, dont even attempt to draw things that clearly can not be visible. Like stuff from behind the camera. This is whats been worked on now. I anticipate that this will reduce the amount of draws to about 1/4 to 1/3 of current.