Now regarding the game:
Implemented multiple hotbar pages. So for example, you can have 1 page for combat, 1 page for outfits, and another for life skills, etc.
Then implemented the "seduction_taunt" ability mentioned a while back:
One of the problem that I had to solve/decide is where/how to learn the ability from. If player character starts with this ability, that means (with how everything is currently implemented) you'll need to restart from scratch to have access to this ability. Also thought about having a NPC skill trainer of sorts, but with the village being temporary as it is, feels like a lot of wasted effort.
I Decided to go with the skillbook approach. Skillbooks are a type of items you can purchase that when used, grants you the skill. This approach has two advantages: it is relatively easy to implement - piggybacking on the existing item/inventory system, and it is fairly adaptable, can easily add new skills and new skill book to merchants or as rewards.
Currently working on getting grabs to work with units placed on devices. I don't expect to make an unique interaction for each type of device, at least for the first patch. More importantly, I want to get the framework working and make it work with AI, which can be very challenging already. Maybe only 1 or 2 moves, we'll see.
Finally, I am going to introduce a $10 Patreon tier. Had a few feedback from quite a while ago that they want to support the project but feel the $15 tier is too much and my response was that I don't know what the $10 tier reward should be. I really want to avoid having a $5 build, a $10 "early" build, a $25 "super early" build, and god knows what else.
So, the $10 tier reward is going to be straightforward: cheat codes. With the console command, cheat codes are now a possibility and it makes a lot of sense to do so.
As for why I want the $10 tier. Simple, I want to raise some funds. With the majority of features being completed or soonTM to be completed, I am going to turn my attention towards content creation, and in 3D realtime games, that meant assets, assets, and assets. Unfortunately, making 3D assets is very consuming to do it yourself and I want to explore the possibility to purchase/commission art & models. And that's why I want to introduce a $10 tier and see if that's feasible.