Patreon LINK.
There are 2 main features in this build: the first is a total revamp of the dungeon exploration system, and the second is the beginning of the progression system and customization of each character's deck.
For the dungeon exploration system upgrade, I decided to completely ditch the old click-on-room and wait for yellow square system and replaces it with a real-time exploration with segmented rooms. Basically, each dungeon is made of rooms, and you click on the yellow door-arrow object to move around the rooms. It is a little abstract at the moment, as I don't have much time to work on it, but the new minimap on the bottom right should help a lot to orient yourself.
The second is the starting of the progression system. I decided to start with slay-the-spire-ish deck building system to test things out, although I would like to transition into a item drop system (that you can permanently acquire, and not reset per run like STS) in the future.
This build will also feature 2 new girls with their new decks, which are meant as the precursor of the starter decks in the actual game. You are limited to these 2 girls in the build to help to get a better sense of balancing and such. In my own playtesting, I was able to get to floor 3 pretty consistently, managing to reach it in all of my non-aborted runs. You might be able to beat floor 3 with some luck, but I would think beating floor 4 is improbable. Anyways, give it a try and let me know what you think!
Changelog
- added new dungeon exploration system
- added new adding-card-to-deck feature (deck resets on each run atm)
- added a new dungeon to test the new dungeon exploration system, along with 2 new girls with their starter decks. It is expected that you'll expand their deck by picking up the AddCard bonuses found during dungeon runs
- added experimental feature that enemy with split cards now will now draw 2 cards per turn and attempt to use both halves, although this does mean the preview wouldn't be accurate
- added the automatic camera track toggle if you wish to control the camera manually
- added deck view button to see what cards are left remaining in deck and what is used
- enemy threat range is now in a darker red to help differentiate it from auto targeting arc
- added new Evasion status effect: it causes the next hostile attack to miss
- added and tweaked a couple of cards
- fixed bug that cause camera getting stuck and unable to be disengaged with middle mouse button
- fixed the enemy move + threat range grid not showing when auto card selection is enabled
- fixed abilities that stuns the user not ending the turn after
- fixed enemy units turning their head towards the camera
- fixed bug that cause used cards to be redrawn every turn instead of at when deck is empty
- fixed auto card target selection will sometimes miss a target for multi-targeted attacks
- fixed cards get squished to the left after grab selection
- fixed a rare instance where cards disappear and game soft locks
- fixed bug that cause garbage cards to appear in your hand if Back is pressed during target selection
- fixed various bug introduced by the new dungeon exploration system, big thanks for the Discord testers!
As a Huge fan of Heroine Rumble (because i love and miss rumble roses) i will watch your project and buy it when its done. I hope i will not regret it but you game are always good.
ReplyDeleteI wish you a merry christmas and New year. Stay safe and Healthy.