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Thursday, November 16, 2017

A new enemy type - Zs!


Decided to postpone work on demo 3 a bit to fix some issues with combat in demo 2. (Demo 3 will be focusing on non-combat related stuff)

Here is a new enemy type for the game - Zs. They are meant to be fast, fragile, and fearless swarmers. And they'll likely require some different tactics to deal with compare to the Axe Mobs.

A couple new things shown in the gif are rolls, new attack animations for swords and rapiers, increased move speed, and of course, new tech to use different body and head models.

2 comments:

  1. imma will be soo disapointed if this Zs or how i like to call them Graby Hands do not get a Humiliation or H-Move :P

    P.S: From what i read so far about the new Game i am sure that what i hope for is not gonna happen xD

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  2. I think a grab can't be guarded but only "parried" by attacking in the right direction. Guarding makes sense in weapon-weapon combat but swarming attackers and protective (instead of evasive) manuevers do not run along well.

    DnD commands to be a necromancer class whenever there are zombies in the lore. I think some succubus/demon sucking live away and turning men (and women, please also make women zys, it's worth the extra h-scene) into zys. Glowing eyes (pink in rest and red in agressive mode) can be a nice touch (I love Shadow of the Colossus, remeber the way even those low-res eyes were able to pass a bit of emotion?)

    Swarmers are the best gift a large weapon can get. As the most usual and versatile weapon are single handed swords this new enemy can be a good way to convince people to use larger slower weapons. Projectile or fast mid-ranged weapons (whips, flails, chain/yo-yo/ball'n'chain, light long staff etc) are also to be more taken thought in those new scenarios. If weapons are in some of the h-scenes whips are a must.

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