Patreon LINK.
Implemented lots of new features this patch, so hopefully its not too buggy. The Encounter Zones are very bare-bones atm, but you can be assured that it will be extended in the future.
Changelog:
- implemented item descriptions when hovering over items
- implemented bow and arrows
- - implemented ammo, the game uses a global ammo pool that is shared with all ranged weapons that consumes weapon
- implemented non flat terrain and encounter maps
- implemented 8 new positions (5 M/F, 2 F/M, 1 F/F)
- implemented outfit stripping
- enemies now select positions based on what's available (include mods) rather than from a fixed list
- minion enemies are now grabbable. Weapons with high impact damage is especially effective at this.
- implemented a yes/no prompt check when "back to camp" button is pressed to help against fat fingering
- implemented a chatbox/logging system on the bottom of right of screen to notify players things that may not be obvious
- - when "ammo" are looted - they are automatically looted when opening the container
- cumming may now leave cum behind
- implemented new collision handling for already colliding objects
- implemented various optimizations
- fixed incorrect weights in the slave_set
- fixed bug that cause the interaction prompt to linger longer than it should
- fixed possible crush due to HotBar loading invalid or spent items
- fixed units in orgasm not having invulnerability at start
- fixed crush at bartering window when dragging invalid item into it
- fixed quest not working
- fixed bug with projectiles not hitting nearby enemies and issue on enemies near walls
- fixed inv icons disappearing when dragging the scrollbar while inventory size is small
- fixed bug with swapping items in the hotbar not updating the change visually
- modding changes
- - more diagnostic messages
- - simplified the mod installation process
- - as a result, mods from previous versions are incompatible with new version
To Modders: the game now loads from every folder in the /data/ folder. In each folder there must be a _FilesToLoad.json but you can freely structure the files inside each mod folder however you see fit. To migrate from previous version, simply move all the file dependencies into a new folder, and add an appropriate _FilesToLoad.json inside.
I dont understand how to grab minions??
ReplyDeleteafter v4.5 sometimes my game gets stuck loading on a file and wont open. then when i close and relaunch the game it gets stuck on the same file. Anyone else have this issue?
ReplyDeletenvm figured it out lol
ReplyDelete