Description

Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.

Wednesday, February 5, 2020

First Taste


https://vimeo.com/389398604

Here is the the first look at some of the ported moves from HR. Note: still lots of things todo: face expressions, fill the holes in hair, physics, etc etc.

Ported over all the selected h_(f/f) and humil_ moves. 14 h_* moves and 3 humil_* moves in total.

Originally I considered porting all the moves over from HR. But decided against it because 1) some moves are redone in HRT, going to port HRT moves over in the future as well. 2) the automagic retargetting system I setup to port the moves over from HR isn't perfect; It still takes a bit more manual effort to readjust each move than I would liked, so it is only worthwhile to port selected moves rather than everything.

There are still futa_* (m/f) and punish_* (wrestling, non H) moves left over. I am definitely going to port the m/f moves over as well. But I am not sure if it's worthwhile to port the wrestling moves over. In HRT I seen some requests for mods to remove the "ground_punch" move so perhaps those things aren't in demand? Let me know in the comments.

Saturday, January 25, 2020

Catwalk C

Here is catwalk C. Which, hopefully is the a mix between the best parts of A and B:


Here is a video on a girl practicing some martial arts:

Thursday, January 23, 2020

A or B

Tried a couple of animations, along of which are 2 catwalk animations. Which one do you like more?


A:

https://i.imgur.com/TCjANFu.mp4

B:

https://i.imgur.com/EMgyUee.mp4


Tuesday, January 21, 2020

Recommend a simple video clip capture program

The new body mesh + rig is working now, looking to post some short animation videos in the future.

I used to use the screenToGif to capture the animations and post the animation clip as a gif file. It has an easy to use interface and works well. However, the gif format introduces very noticeable artifacts and gets really big, even for simple clips. So I am looking for gif alternatives.
Suggestions are welcome!

Here is an example of what I meant. Here is the gif version of the animation:


Whereas the actual result looks more like this:


Thursday, January 16, 2020

New Face v1

Putting things together, here is the result.


Also, turns out I got screwed by blender's crappy subsurface scattering implementation for yestoday's post. I use blender to pick the colors then exports the model to the game. But blender's crappy SSS implementation changes the material's base color in a very unexpected manner (and probably, incorrect manner). Which causes the exported material color to be off from what I expected, so the results were weird.

I fixed the problem and here is what the new skin looks like now. Here is another shot of the New Face:



Next up, I am going to finish up the new base body + rig, then we can start making some animations.