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Friday, May 8, 2020

Dungeon Crawling v0.1




Faster Than Light (referred to as FTL from here onwards) was one of my favorite games. It is a roguelike game where you pilot a ship through different sectors with the goal of defeating a big bad at the end. There is something really charming about it's simplicity in it's individual mechanics, yet when put together, creates a one of a kind experience.

Anyways, the reason why I talked about FTL is because I decided to postpone the complex, Divinity II like map exploration to a later date. Instead, I implemented a much simpler "dungeon crawling"/rogue-like experience inspired by what FTL had.

The reason for this change is because it takes a lot of effort to actually get the Divinity II-like map exploration working. Not only it needs the map generation, but also complementary mechanics such as group movement/follow leader, enemy FOV + enemy spawns, editor to author the map segments, just to name a few. Instead, I want to focus on things that are more pressing atm, such as the outfit system, porting moves from HRT over, working inventory and items.

The demo (shown in the twitter video) is more or less working, and it's currently undergoing testing in the discord as a first pass. I will be releasing that demo this weekend.

(The Exploration mode isn't scrapped. Just that instead of walking in a big map, it is confined to a small battle zone. When the combat is over, the game will switch to Exploration mode, where you can do what you wish with the spoils)

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