1) Button mashing!
By popular vote, this feature is now in the game. In a situation that you need to escape, mash either LMB, RMB or the movements keys to fill the escape bar. This is on by default but you can switch it to "auto" button mash (the current system) under Options - Controls.
2) Nested mod folder handling
When you extract a mod folder, it is very easy to end up with the mod folder being nested inside another folder of the same name. For example, /data/mod_folder/mod_folder/.... The game expects the mod folders to be be in the form of /data/mod_folder/... and so it will give a "nothing is loaded" warning. In the next patch, the game will detect this common pattern and loads the mods correctly in nested mod folder. Hopefully this will decrease the amount of "why is the mod not working" problems.
3) Unlockables in the map selection menu
Another common question people have is "how do I unlock map X" or "are these all the maps in game" etc. And currently, it is hard for the game to provide an in-game answer to the question. Consider two maps, map A and map B. Currently there are meta data on map A that tells it to unlock map B. However, when looking at map B by itself, it doesn't know how it is unlocked either!
It was a work in progress in the past couple of patches to migrate to a requirement based system. Now, the game keeps track of which maps you completely separately. Maps may also have a new additional data, "mapPrereqs" that says exactly how and when the map is made available. Going back to the map A and map B example. Instead of map A unlocking B, now map A doesn't have to unlock anything. Map B has it own data that tells it it's requirements. And now, when looking at map B by itself, the game now knows how the player can unlock it.
As a result of this change, now, you will see "???" in the map selection menu indicating potentially unlockable maps.
What's more, is that when you select one of those "???"s, the game now tells you exactly how to unlock it:
BTW, this system is somewhat "smart" in that it will only show maps that you can unlock in the "near future." For example, after unlocking the first two "???"s, the selection menu will now show the next areas that you can unlock:
Finally, I am currently working on re-working the first couple of dungeons. I am going to remove the "randomly met a potential ally in Dungeon" mechanic, and instead make them recruitable allies that you met along the way.
I love the idea of button mashing! I have a question/suggestion about it though. I know it'll be possible to use that system on auto or manual on Defense, but will that system be active on attack to keep an opponent down a little longer? Or maybe it could add more resistance to take a hit from the outside when you grab an opponent? By teh way, i love your work Enlit, keep it going ! =D
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