Patreon LINK.
It turns out that the new capturing system have quite a few conflicts with some mods. It can be pretty severe and prevents the game from loading all together. I had to make changes to the loading system and I believe those problems are now fixed in this version.
So unfortunately I didn't get to make as much progress on the new stuff as I had hoped. But it is what it is; fixing bugs is important and sometimes you just have to do those.
On the bright side, if new moves is what interests you, @SilverStud is currently working on porting moves from Heroine Rumble over to this game. And that's what the picture is all about. Here is another one for your viewing pleasure:
Those moves and more should be available as a mod sometimes in the future.
Changelog:
- fixed game crush when visiting merchant (.getRandomItem() bug that cause it sometimes to return null)
- game will now give a warning when trying to load an unknown unit uid in reserves/prisoners instead of crashing
- fixed unit duplication at end of battle (a certain function was called twice when prisoners are present)
- fixed end of battle incorrectly moving survivors in party to reserves
- you can now only "Customize Body Shape" on unique allies when in a safe zone.
- enforced the file loading order of weaponMovesetFiles -> weaponDataFiles -> itemFiles within the same mod folder
- itemFiles and unitDataFiles (and their dependencies) defined in _MapData are now loaded at start of game rather than on first map load
- fixed bug where map may be initialized before all props are loaded properly
- equipment data dependencies (eg. weaponData) are now lazily evaluated at first use of item rather than during file load
- extended "survive_wave" objective in MapGen to work for maps composed of more than 1 rooms
- improved a couple of warning messages
- duplicate warning messages are now ignored
- default key binding for hotbar slot#10 is now bound to "0" rather than non-existent "10" key
- portal types in non-safe areas now defaults to leave the area instead of selecting where to go (this meant that capture via carry should work)
- fixed infinite potion bug via Combat Trainer
- added new map modding action: enable/disable map zones
Hello Enlit, I really enjoyed your Heroine Rumble game. Is there a possibility that you would return to Heroine Rumble to add a modding system when you're done with this latest game?
ReplyDeleteHello Anon, chances of adding modding to Heroine Rumble the original version? Very unlikely. I am going to start working on a new engine which next game will be built on, one of the possible choices is indeed, Heroine Rumble++.
DeleteYour proposal sounds even better than mine. I'll be hoping a sequel happens! Thanks for writing.
Deletebefore of anything, thanks a lot for your great job and dedication to this game, wanted to re-report something sound like a bug, since version 5.07 the futa mobs wont longer use futa-related moves (barely they do 1 in 1/100), normally they keep using the same 3 moves again and again, neither use devices/traps anymore and think the 3s moves are disabled too. in the 5.05 version they still able to capture, use futa moves, devices and 3s moves.
ReplyDeleteso again, maybe isnt a bug, but no idea. thanks
Thanks, will take a look.
DeleteFor some reason, I can't have the unit called "Ammy" or "UNIT_DATA AMET" spawned whatsoever. By managing my party, it gives me an error. Same thing if I try to spawn her either an enemy or an ally.
ReplyDeleteAlso I gave myself the "vine" item and I have no idea on how to remove it as it's not an actual equipped item.
Screenshot for proof: https://imgur.com/a/23W8R6Z
how can i fix this bug:"Cannot read property '0' of null" ?
ReplyDeleteScreenshot for proof: https://imgur.com/8HHAVs3
how can i fix this bug:"Cannot read property '0' of null" ?
ReplyDeleteScreenshot for proof: https://imgur.com/8HHAVs3
Can you add a "whipping" attack, either an animation or item/weapon?
ReplyDeleteI think the plant girl should be able to use this move.
Sir, I want to ask how to find the map woods in this game.?
ReplyDelete