Changelogs:
- added another check to floor the EXP numbers when using reset_potion
- fixed the trade item display bug that shows sell price to be 25% (bugged) instead of 20% (correct)
- units placed on devices now have an "invulnerable" tag - I believe this is the cause for several crashes
- fixed a crush when AI decides to grab an enemy that is in the selfH animation
- reduced lewd gas damage by ~1/3
- "lunge" ability preptime increased from 0.4s to 0.6s
- fixed an animation flag not set properly, causing several animations to be off the mark. Noteably, boob_fondle
- updated the pathfinding portion of AI somewhat - this should help against several keep running at a wall/ not moving things when the target is placed on a device
- this issue here is that the tiles the device is on is marked not traversable which cause the pathfinding to not return a path
Also added an appendix to the modding guide that includes ids for game items and some additional references. You can take a look in the google doc HERE.
It is also replicated below in case something happens to the google doc:
UIDs as of v4.8.2
Traps:
- “trap_spike”
- “trap_tripwire”
Devices:
- “wooden_horse”
- “pillory”
- “cross”
- “pole_hook”
- “wall_hole”
- “cage”
Equip Slots:
- “head” (the equipment)
- “top”
- “bot”
- “arm”
- “feet”
- “back”
- “weapon”
- “hair”
- “tail”
- “unit_head” (the head mesh itself)
- “unit_body”
- “unit_penis”
Hair Ids:
- Use the “hair_change” item in game
Body Ids:
- “female_body”
- “male_body”
- “goblin_body”
- “goblin_body2”
Unit Head Ids:
- “female_head”
- “male_head”
- “goblin_head”
Item Ids:
- Refer to data/_base/item_data.json
Tail Ids:
- “kitty_tail”
- “wolf_tail”
Flask Ids:
- “gas_flask”
- “flash_flask”
- “impact_flask”
Unit sliders (the [“appearance”][“sliderValues”] parameter) :
- Refer to “customize body shape” option in game, although those are names rather than ids, but it should be easy to map which is which:
- “height”
- “build”
- “head_size”
- “butt_shape”
- “hip_size”
- “waist_size”
- “waist_len”
- “boob_size”
- “torso_size”
- “shoulder_width”
- “arm_thick”
- “arm_len”
- “hand_size”
- “leg_length”
- “hip_sep”
- “thigh_size”
- “leg_size”
- “feet_length”
- “feet_width”
- There is also “size” under [“appearance”] which is just an overall size/scale of the unit. Eg.
“appearance”: {
"size": 0.95,
"sliderValues": {
"build": [1.0, 1.1],
"head_size": [1.0, 1.2],
"height": [0.77, 0.87]
}
}
AI abilities:
- “pounce”
- “cast_curse”
- “place_trap”
- “lunge”
Some stats of existing enemies for reference: (again, as of v4.8.1)
Bandit:
"stats": {
"HP": 25,
"SP": 35,
"TP": 0,
"MSPD": 0.7
},
Ludas:
"stats": {
"HP": 450,
"SP": 50,
"TP": 200,
"MSPD": 0.9,
"CHA": 5,
"STAGGER": 70,
"UNIQUE": 1
},
Barbarian:
"stats": {
"HP": 150,
"SP": 80,
"TP": 50,
"MSPD": 1.02,
"UNIQUE": 1,
"MIG": 3,
"DEX": 2
}
Goblin Fodder:
"stats": {
"HP": 20,
"SP": 40,
"TP": 0,
"MSPD": 1.15,
},
Knight (futa):
"stats": {
"HP": 50,
"SP": 60,
"TP": 0,
"MSPD": 1.05,
"MIG": 5,
"CON": 15,
"STAGGER": 20
},
Just curious, can you give us the IDs for certain skin tones(e.g. human skin)? And when will we be able to get abilities ourselves, like casting curses, pouncing, etc.?
ReplyDeleteNot anytime soon. Most of these abilities are designed for the AI and it requires the user to have a target. Can probably do something like target at cursor or target closest to cursor but that's not something I am going to focus on atm.
DeleteCan you also disable skills? e.g. I don't want an enemy that has UNIQUE set to 1 to be able to restrain me and carry me, but I don't want them to despawn after defeating them either.
ReplyDeleteNot atm, but I think that's a worthwhile feature.
Deletegame crashes whenever I try to change skin tone in the unit_data.json file
ReplyDeleteImpossible to diagnose without the json file.
DeleteThere are already animations made of rape once you get caught?, how is the progress of the slavery system?, I would like to see cities, or new things from the village with NPCs that violate or enslave
ReplyDeleteHi Enlit, what do STAGGER and TP do exactly? Also I noticed a UNIQUE = 1 enemy attacks a lot faster than a regular enemy. Is there any way to decrease a unit's attack speed?
ReplyDeleteTP is the unit's base line deflection/poise. Stagger is a meter that is depleted by impact damage, when reduced to 0, unit is knockdown. There's no way to decrease attack speed except for UNIQUE=0 and perhaps negative DEX (untested)
Delete