Patreon LINK.
Took a bit longer than expected, but I think it's worth it. First of all, restraints can now be applied on any vulnerable enemy as well instead of just on you/allies. You can of course, pickup any restrained units and place them wherever inside the dungeon. No, you can not take them out of the dungeon (yet). Of course, if you are trying to "speedrun," I dont think this is very efficient.
The second thing is that it took sometime to get the AI for "Pickup, and then carrying them to a Device" to work properly. Lots of problems that had be to solved, but its working now! In the process, I basically rewrote the entire "Decision-Making AI" (there are several AIs) so there might be some differences in behaviors and/or bugs than the previous versions. So make sure to report bugs!
Changelogs
- implemented new weapon group - flasks(grenades)
- they apply a AOE effect that effects foes and allies on impact
- currently, there are 3 different flasks: gas, flash and impact
- implemented masterbuation mechanics
- added 4 different masterbuation animations, 2 for having penis and 2 for no penis
- implemented restraints
- to restraint someone, first acquire the equipable restraint item
- then equip it and press E/LMB to use on appropriate target
- implemented carrying
- to carry someone, they must be restrained first
- implemented (Deviant?) Devices
- to use yourself, simply interact with the device
- to place someone else there, interact with the device while carrying whoever you want to put onto the device
- fixed weapon refine level (+1, +2..) not giving bonuses
- fixed a bug that prevent demon_wings from appearing in shops
- decreased the amount of exp shared with party members with bigger party sizes
- increased effectiveness of punishment/humil move against enemies (and only against enemies)
- fixed the bald spot in hair005
- added "longbow" to the game
- HP recover from rescuing reduced from 50% to 25% of max hp
- you can no longer use hoe/water_can/seed as weapon
- for weapons without attacks (such as restraints & farming tools) you can use the LMB inplace where the interact key (E) is appropriate
- rewrote the Decision-AI (there are several AIs, such as for combat, for navigation, etc) to support the restraint + carry mechanics
- fixed a combat AI bug that makes the AI pick the first eligible target rather than pick a "best" target from a pool
I'd like to report a few things about the latest build:
ReplyDeleteBandit camp is no longer accessible for some reason, it just gives an error.
Both the merchant and Talia are obviously vulnerable to the gas flask, and after 3 undressing animation they actually undress and start masturbating. I've somehow bugged the merchant by leaving while she was masturbating, and found her for some reason running in the walls at the tent area. Reopening the game fixed it though. You can tie up both of them and you won't be able to talk to them anymore unless you reopen the game, this might be something you should fix, add an option to untie NPCs for example.
Another thing I'd like to report, maids that spawn in the futa floor (the ones with ranged weapons) now only tie you up and bring you to a device, they no longer use any other animation and that kind of bores me. They just put you in a device and wait. To be honest an idea would be to temporarily remove the option for enemies to tie you up, because as long as devices don't have any animations it doesn't really make sense. TL;DR I liked getting raped by maids but now I can't anymore
Besides all this I love how the game turned out and I would like to see some new animations soon :)
Some of these bugs are fixed in the bug fix version (v4.8.1)
DeleteAfter you beat the goblin boss, you cannot exit the dungeon. The portal or typing "U" causes a crash
ReplyDelete