Patreon LINK.
- fixed party member corruption when loading from an older save
- fixed a possible game crush (.kg of null...)
- reduced spawn in 4th floor of goblin lair
- fixed impact damage of some range projectiles not resetting properly
- the key "I", in addition to "T", are bound to open/close inventory until customizeable controls
- fixed new potions for alchemist not showing up as for sale for older saves
- fixed bug with equipment upgrades not saving
- enabled moving of char window and item upgrade window via mouse drag at the top of each UI element
- fixed Bandit Queen not dropping quest item upon defeat
- fixed units with 0 HP standing up rather than staying downed at end of grab
- added "cat_ears_b" that uses hair color instead of skin color
- fixed bug with loot window showing more rows than what's actually there
- party members no longer spawns at the first room of Dungeon - gotta find em
- splited the Slaves Set into 3 pieces: the chains, the arm and feet
- fixed bug that cause non-standard sized characters to be floating in air/sank to ground after roll
- fixed bug that using items on allies does not properly consumes the item
Not sure if you read the comments, but I'm finding that recruitable allies aren't spawning in the second floor of the dungeon. I saw other people are also having this issue.
ReplyDeleteThey are no longer (almost) guaranteed to be found at the starting room, yes.
DeleteAs of this update, enemies are unable to complete a lunge grab. The animation works but when the enemy lands on the player, they "miss," even when I am standing still. Confirmed on my game for Ludas and the random bandit leader in the forest. Is anyone else having this problem?
ReplyDeleteFixed in v4.7.2, coming soon
Delete