Patreon LINK.
Thanks for the wait everyone, the new build is finally here!
One of the issues that I went back and forth on is the (dungeon) traps. I tried various configurations on their visibility, their detectability, their lethalness vs annoyance and so on. And my conclusion is that ultimately the traps are not a very fun mechanic. So the final version of the traps that went into this build should be just a nuance most of the time, but can be deadly at the wrong moments.
And to be honest, that is completely fine. The original intention behind them is to pave the way to implement fucking with the environment anyways. I am now convinced that lewd-traps is not the way to accomplish that. I have much better idea(s) to do that, and more information to come.
Another thing that I decided to withhold from this patch are the combat AI upgrades. There are various nerfs and I personally find the Goblin Lair to be significantly more challenging than the other dungeons. So it might not be a good idea to do too much changes at once. Unfortunately, this meant that "taunt" will not make it in this patch as it depends on the new AI. Looking forward to your feedbacks though and tweak accordingly.
Here are the patchnotes:
- implemented EXP and Leveling Up, works for companions too
- implemented Stats, check in-game char window for what each individual stats do
- implemented new character status window
- implemented new ability and commands tab and it is now possible to freely rearrange the entire hotbar
- implemented Status Effects, check previous post on what they do
- implemented dynamic Status Effect UI icons under the bars
- implemented animations for drinking potion/eating consumables
- implemented target-tracking projectiles
- implemented engine support for animating different head models
- implemented engine support for using skeleton animation for environmental props
- implemented new lunge, place_trap and cast_curse abilities
- implemented Goblin Lair, there are 4 different "floors" in total
- implemented respawning waves for Intermediate+ dungeons
- implemented dungeon traps
- implemented opening door restrictions for Intermediate+ dungeons
- implemented equipment modifications
- added few more potions that grants various boons for alchemist
- fixed a bug that defeated units sometimes still moves their torso
- fixed restricting camera within bounds no working
- fixed the error prompt "Ok" button not working with mouse
- fixed portal dialogue bug at end of dungeon portals
- roll SP cost increased by 50%
- heat (pink bar) regeneration rate is halved
- camera collision is disabled when the player is in a grab
- stamina regeneration while running is reduced to 1/3 of the regular rate
- fixed push backs causes character to slide down the slope
- increased effectiveness of armor
- values of plate armor decreased from 1,000 to 500 per piece
- removed R*** dungeon zone
- double clicking now transfers item one at a time instead of the entire stack
- "Harvest" option for farming now checks for whether a "tool" (items in green) is not equipped rather than empty hand
- fixed a bug that sometimes cause attackers and target in grabs to be misplaced
- it is now possible to mark characters as having a penis via editing the unit data file. (File will be exposed in a later patch)
I really hope that my character won't get a seizure anymore after having sex. Build looks great!
ReplyDeleteCompanion AI seems to completely ignore downed boss NPC's. They'll strip, grapple, and rape regular enemies, but ignore bosses when they are down. I'm also noticing it's much easier to get completely stunlocked in this build than I remember. The boss with the star ornament on her back is especially dangerous now because of that, along with the fact that most attacks just bounce off of her and do little more than chip damage. Even with two companions it took me longer to fight her than the entire floor leading up to her. She just combos people to death, takes next to no damage when you do get a hit in, and seems to have the same armor as someone in plate that cases attacks to bounce off, which makes little sense considering she's wearing a robe. I'm hoping leveling up will change that, but she does seem a fair bit more difficult than other bosses.
ReplyDeleteOne other thing I noticed is that on occasion companions will appear to slide continuously in a random direction after being knocked down rather than remaining stationary like they should. I don't know how to better explain, but if you saw it happen, you'd know it.
Main things I've noticed so far. Everything else is looking good so far. Haven't dropped into gobo territory yet, but will do so soon...after I whip my character and companions into shape first.
One more thing. I couldn't loot the bandit queen because she wouldn't "die" and instead kept winding up in that state where an enemy never despawns but remains downed, so the only option was to rape her but there's never a prompt to loot her as you should. This happens a lot in 4.7 and it makes many of the boss fights really annoying because half the time I never get experience for beating them either.
DeleteAlso, I did actually try out the goblin dungeon and, holly shit the constant attack spam and stunlocking is out of control when dealing with swarms of enemies. Maybe there should be a delay between when you can be interrupted because it's crazy how often you get overwhelmed. Other games have something put in place just to avoid that issue, like a buff that lowers the odds of it happening each time it does or a cooldown that gives a grace period after a stun to recover properly. So we're clear, btw, by stunlocking I mean when you get hit, you often become briefly unable to act and see your character recoil from the hit. You can't even roll to avoid followups or break combos if one of the hits lands.
Another bug. Changing a companion's height restores their broken gear. I suspect it also is true for the player as well, though I haven't tried it yet.
DeleteOne major bug I just ran into, I talked to my girls and wasn't able to bring them along in my party, and now they're gone permanently after I restarted. Before I restarted, though, I couldn't talk to them, either.
ReplyDelete