Bows are a long requested feature and it is finally here! It took a while to make it work because it requires some new animation tech, but I hope it's worth it!
In testing, I noticed that projectiles do not hit nearby foes or foes near walls reliably. I tracked down the issue and it is fixed for next build. This fix applies to other projectile weapon as well, not just bows.
I considered several different ammo implementations, and I decided to use a shared-ammo pool approach. Which means all weapons that consumes ammunition will drain from the same ammo pool. The primarily motivation behind this is to reduce the inventory clutter.
upsa from discord made some new weapons for the game! Those looks pretty sweet and you can find download link + detailed installation instructions below: