Redone the ground textures and added grasses, so now its a steppe of sorts. This is likely all I am going to do for terrain on demo #1. (Demo #1 coming very soon!)
The grasses are important because I need to test the LOS (level of detail) system that only draws high detailed objects, like grasses due to their numbers, when viewed close. And, of course, allowing for performance tweaks in the future for those with potato PCs.
This is how it looks in action:
https://gfycat.com/gifs/detail/FewUnlawfulBurro
This is with a smaller radius and fewer max to show whats going on:
https://gfycat.com/gifs/detail/HideousSillyFinch
The "pop-in" is kinda obvious atm but I'll solve it at a later time. With a fading in or something similar.
A few suggestions/ideas (for both games):
ReplyDelete- Custumization menu: Body part > boxes (all itens/clothes/acessories/tattoos) ... I just don't know if showing in caracter is the only/best way.
- Are tattoos easy to be done? Specialy on the monster girl army would be nice
- Some people have potato machines some people have PCs more valueable than cars ... options can be worth a while
- The "New game" can't be the new game forever, give it a name. If there is a lot of lenght on the story mode "Heroine Quest" would be a good way to consolidate the "Heroine" trademark. If the army aspect is the main focus "Heroine Army/Gang" can be nice.
- The monster girls can be very well tested (I think) on Heroine Rumble. Give furries some fun. Maybe slimes, harpies, dragons, orcs can add some taste too. From the deep level on Monster Girl Quest to the smooth level of Sakura Dungeon there is a lot of ways to make monster girls.
- Make some bosses "too hard to defeat" being able to defeat something clearly made to be runned (runned? Runnen? run? Participles are hard some times) of is a really satisfying experience.
Please don't excitate to completily ignore my suggestions if they get in your way. I see a lot of progress being done and it is nice but I'm sure it probably takes a ton of time.