Dev blog. Currently working on a party based tactics dungeon crawler/rogue like! Inspired by Divinity Original Sins and Darkest Dungeon!
Description
Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.
Sunday, October 8, 2017
Demo#1
Demo#1 is now available for Patreons!
The controls are as follows:
WASD - move
Mouse - look around
Mouse_Left - Attack
Mouse_Right - Block
Shift - drop block/run
Esc - Close game menu/pause/unlock mouse
In addition, there are 3 "cheats":
T - revives the player and teleport her to the starting position (if got stuck/fell through map)
K - kills the enemy the crosshair is pointing at
L - spawn more enemies
In demo1, there is a medium sized enclosed area with some enemies scattered about. They don't aggro you until you walk close to them. This is so that it's up to the player on how many enemies to engage at once. Press L if you feel the enemy density is too low.
The most important thing regarding combat is that block only works if you block the correct direction of the incoming attack. So if an attack comes from the left, then you need to do a left block.
The direction of block is determined via mouse movement. If you swipe the mouse left, then a left block will be activated when the block key is pressed. If you swipe right, then she will do a right block, and so on. There is an indicator on block direction on the crosshair as well.
Many enemies can block as well. So if an enemy is blocking left, left attacks are ineffective. Attack direction comes from the same direction as the block. So to do a left attack, first block left and then hold and release the attack key.
Many things are still missing/todo, including but not limited to things like sound, outfit damage, and so on.
My focus for demo#1 is on the following and I am mostly interested in feedback on those areas, but other suggestions are certainly welcome:
1) crashes/fail to loads/game doesn't runs
2) combat system
3) player controls and UI
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