Patreon LINK.
Fixed many bugs and implemented many improvements suggested by people in the chat:
- Implemented culling for backgrounds; draw count is reduced by ~75%
- New Tech to completely generate the background scene. Applied to the forest.
- Added a new 1280*720 render resolution. For those that have low FPS, try lowering the resolution! Also would love to know the FPS improvements for ppl that wasnt able to hit 60 FPS.
- Allies are now attackable.
- Bodies are spread apart for easy pickings
- "Zone change" (as oppose to next wave) can now only be initiated by the Player, also "Zone Change" requires the Player to actually walk off the screen
- Changed AI checks so now the AI s will do less standoffs
- The player will now get raped when defeated
- Despawning units that were grabbed now properly reset the aggressor - several bugs related to this;
- Camera dist is now closer when fighting, and camera auto dist is now further on grapple
- Exiting Adv Mode will now cleanup certain resources (like dialogues)
- Minions have less targetting priorty than Elites
- Targetting will only pick non-defeated enemy units unless every enemy is defeated
- New enemies spawns will cause the targetting queue to reset (deals with issue why newly spawned units are sometimes not targetable)
- Prevented using Targetting cause the camera to rotate in Adv Mode
- Crowd no longer cheer in adv mode
No comments:
Post a Comment