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Sunday, February 12, 2017

Heroines versus Monsters


Bit of clickbait title because I dont consider the game have "real" monster girls yet nor is exotic girl random generation available in game. But that could be a fun little direction to push the game towards.

Anyways, the progress on orgy mode is going well. I have some thoughts and observations on it:

1) camera and controls: with the addition of target selection key, the controls works okay versus a few enemies. Versus mass groups it may get a little awkward. It is recommended to use camera mode A (free camera) or camera mode C (third person) rather than camera mode B (planer camera) on the orgy mode. Of course, its certainly possible to implement/augment the camera to give a better overview of the field versus multiple foes, but that will have to come at another time.

For those that miss the previous post, what the target selection key does is that it cycles through the enemies. It first pull a list of possible enemies, those that are either in within a small circle around the player or in a larger half circle centered at the player and facing the direction the player is facing (also known as "in front" of the player). Then it prioritizes enemies based on the distance between the enemy and the player. Active enemies get the most priority, grappled enemies less priority, and defeated enemies the least priority. Pressing the target selection key cycles through the enemies base on their priority.

2) balance: as expected, the balance is rather poor atm against multiple foes because each character (at the same lvl) is designed to be roughly equal in strength, rather than minions/creeps/trash mob that the player is expected to plow through. Furthermore most of the attacks in the game are linear and not sweeps which makes 1v2 difficult. Not to mention the rather unforgiving AI.

Im sure the balance problem can easily be solved if the game incorporate multi-enemy encounters in its design and rebalance accordingly.

3) couple of open questions:

  1. How should the victory be decided?  Via pinning a single opponent or must defeat their entire team?
  2. How sophisticated/ how many options do people want in the orgy mode? This directly correlates to the amount of UI work (and thus when will the next patch be). If its just pick a character, and fight versus 2 RNG girl, then I can piggyback on the existing exhibition mode UI. If people want to an actual orgy mode, like selecting X girls on your team, selecting Y girls on other team, then it requires much more work.
  3. How should character intro scene and defeat scene work? 
  4. How do people feel about making the girls fight in a non-wrestling-ring environment?


5 comments:

  1. >How should the victory be decided? Via pinning a single opponent or must defeat their entire team?

    Triple Threat: first pin wins, any pin without you on top means you lose. Other wrestlers dive the pin at first sight.

    Survivor Series: last team standing, folks fight one at a time to prevent pinterruptions.

    Royal Rumble: everyone fights together, no teams, last individual standing wins. Ring ejection rather than pinfall because otherwise you would have to KO the entire ring to pin one person.

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  2. I absolutely and wholeheartedly support the Heroines vs. Monsters angle. As for the open questions:

    1. Victory conditions should have multiple options, from first-pin-wins to last-girl-standing.

    2. You should probably put the effort into making the extra UI elements necessary for a team battle/orgy, just for future proofing. It doesn't have to be as nice or detailed as the regular 1v1 exhibition UI.

    3. I'm assuming you mean in orgy matches? Show each team posing as a whole (maybe based on number of participants) for entry and victory, and as a pile of fucked-out losers stacked on top of each other for defeats.

    4. Sure. More arenas would be fun!

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  3. 1) Entire team pinned or first enemy pinned seem alright for me, the specific enemy thing might work too if you have the non-vital AIs at lower levels or something but I don't know if I'd bother.

    2) Yeah, I'd rather wait longer for better options on it. Doesn't need to be too fleshed-out, something as simple as boxes for each character with arrows that shuffle you through names/AI level/costume number would work for me. It'd kinda suck going to the 1v1 mode to check names and costumes if you don't know which is what and all that, but it'd suck even more making you work too much on one feature when we all know you have other stuff on your plate.

    3) What Kamui said, or if that's too much work just go with the "lead" character (first one selected) or something.

    4) I can't think of any reason to say no that isn't "you don't want to spend the time," which is always an option. Could be neat!
    If you don't wanna work with making new layouts and obstacles and all the shit that comes with complicated alternate maps you could always do themed rings, like a beach ring with ropes tied to tiki torches.

    The FFA stuff the first anon mentioned seems like it could be rad too, but that's a whole extra truckload of things to do to make it work, I'm sure.

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  4. Further elaboration on 2:
    The RNG features are really neat but I'm sure a large portion of people will always prefer to go with girls that will always make sense thematically, with personality and all that, so making a mode people will really be interested in but then limiting one team to RNG-only would kinda bum a lot of people out I would think.

    Not to mention that some of us clone/selfcest/etc fetishists would jump at the chance to have four of the same girl in a ring. Same outfits, different outfits, depends on the day, you know how it goes.

    So yeah, quality over quantity is the order of the day, as always.
    Just don't overwork yourself. This project has been really ambitious and it's great to see it grow.

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  5. 1) i support the idea of all down victories, it feels like the match would end too quickly with first down victory (thinking of ganking).
    2) i think team vs team would be better in the long run, opens up more options in something like career mode.
    3) it would look better with team oriented intro/defeat scenes, like the characters highfiving
    4) i support the non wrestling ring idea, sounds like a career mode thing too ( won a fight against girl A, girl A tries to get revenge in the back alley with her friends)

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