I started today kinda anticipating bugs with the demo and I am surprised (glad?) that doesn’t seem to be the case. Since I haven’t received any complaints/issues (at the moment of writing) regarding the game performance I am going to assume the following:
- The game starts and runs (for most people)
- No crushing/critical bugs while in game
- The game plays at stable 60 FPS
This is great! Because it means I can throw even more stuff at it to make it even better! In fact, I certainly didn’t sit here twiddling my thumbs today and I used the time wisely to implement additional improvements. I hope you will be able to spot the differences in the next release!
Some of you expressed interest in supporting the project and I thank you for your interest and confidence in the project. At this point in time, the absolutely best thing you can do to help is to spread the word! Share the game to various communities across the world; make videos show casting the gameplay; or just simply start discussions on various aspects of the game. What do all the numbers mean? Does their color have significance? What happens if you press E-UP-Q? How to cheese the AI? Did anyone beat AI difficulty 3 legit? I am very interested to know.
Feedback and suggestions are welcomed as well and I will try my best to incorporate them into game. Speaking of suggestions, two suggestions that makes a lot of sense to me is azurezero’s idea to have the camera automatically zoom in during a grapple and 幽(from pixiv)’s issue of getting defeated while controlling the camera. What happens now is that while you are actively controlling the camera, the game pauses. As an additional bonus from this feature, this now allows for matrix style shots and they look damn cool. These features will be available in the next build.
Until next time