Dev blog. Currently working on a party based tactics dungeon crawler/rogue like! Inspired by Divinity Original Sins and Darkest Dungeon!
Description
Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.
Saturday, March 17, 2018
Thursday, March 15, 2018
Poke Poke
I have solved the "floating in air" problem for non-"feet on ground" poses described in the previous post. Above is a demonstration of this with 3 different body sizes. It's not perfect but it is a lot better than previously, which would cause the girls to either float in the air or clip into the ground when their body sizes are non default.
Another feature I implemented is the alignment of penis and pussy across different body sizes. This requires eh... horizontal adjustments in addition to vertical adjustments.
One area that I am not currently focusing on is the animation of the head - expressions, look targets (at partner or camera) etc. Will do that in another time.
The new animation system is coming along nicely. It certainly took some time but that is what I expected. Can probably wrap up the animation system and the animations themselves by the end of this week. Going to implement the lewd mechanics in game next. Will post details on how that works soon!
Tuesday, March 13, 2018
Rub Rub
So I have created about 6 poses (some animated some not yet) to test the new animation system. That is, what sort of things need to be implemented to make body sliders and lewd position work together.
Standing positions, such as this one in the gif, is now working quite well (within reasonable body shape differences). Still need some more work on the non-standing positions (kneeling, on ground, etc) to solve the "hovering in the air issue." (because leg bones can be in various lengths, need some way to calculate a height offset from ground even if the feet are not planted at ground in the animation.)
Friday, March 9, 2018
Hands On!
Here is something to illustrate the problem that the new system tries to solve. In HR, the poses of both participants are fixed and is only made to look right under specific body sizes. The problem occurs when the sizes are different than the ones the poses are made in. For example, in the "chest message" attack, the hands may clip into the boobs if the boobs are too big.
While the new system is unlikely the solve the problem completely, but it should be a significant improvement over the HR system. Here is a demonstration:
The default:
Bigger boobs:
Smaller boobs:
"Small" differences in body size:
Here is a bonus - what happens when there is a large discrepancy in body sizes:
Wednesday, March 7, 2018
Bondage?
Progress has been going well on the new "grab" system, but still isn't in a demo-able state yet.
In the mean time, I noticed there are quite a few comments on wanting bondage to be in game. IIRC similar suggestions were made for HR too. In HR, it wasn't really feasible to incorporate bondage into game play without a ton of work.
However, this is no longer the case. With the equipment system + the new separable animation for lower body and upper body, "binds" can be implemented as some sort of unremoveable (by normal means) and force-equipped items that restricts the character's ability to act/move.
If there are real demand for this, make your voice heard now. The picture above is just a concept and it's implementation (if it is going to happen) will have to be at least after "grabs" are in-game.
The second topic is on "monstrous proportions." The feedback seems to be mixed and I get an impression that very few people want to use it to make "monsters" but rather just over sized boobs and thighs. Which is fair enough but seems rather niche to add additional complexity for a feature that will be rarely used. So I decided to keep sliders within "realistic proportions" for now.
Wednesday, February 28, 2018
Sliders
Almost finished the body sliders. Still have a couple more things to do such as re-calculating the height of the character (so shorter girls don't float) after slider changes. Don't expect those things to take much longer.
Anyways, the slider system is fairly flexible, and it is easy to add another slider or change existing ones. (Although time consuming to tweak.) Also, as mentioned before, the player will probably not have this direct slider access all the time (maybe just once during character creation) and will instead have to use in-game means to alter their body shape.
Afterwards, going to start the work on lewds. Some comments:
- Going to upgrade the grab system to support Many:Many relationship instead of 1:1 as HR was. That means multiple participants on the same girl/guy is a possibility in the future.
- There are males in game, both for player and NPCs. Although males are "second class citizens." For example, they have much less wearable outfits.
- The player can change their sex organs during play through of the the game.
- The sex moves available are based on which body parts each participants have, so for example, if something have "hands" and the target have "penis", then a hand job move is possible, regardless if that target is "futa" or "male," or anything else.
It's going to take some time to get this new sex animation system off the ground so now is a great time to leave suggestions on what kind of sex moves you want to see. I am open to pretty much any ideas at this point provided that:
- It doesn't violate Patreon's Community Guidelines, which excludes things like incest, bestiality, necrophilia and child pornography.
- No "hard" fetishes such as gore, scat, etc.
Another thing I want some feedback on is whether or not people want the sliders to be bound to "realistic" proportions or have a greater range that allows for "monstrosities" to be formed, for example:
Friday, February 23, 2018
Goals for demo 4: sliders and lewds
There are two main features planned for demo 4: body sliders, and lewds.
“Body Slider” is the feature that allows for alterations in the body’s appearance. For example, make the girl taller or shorter, make her boobs larger or smaller, and so on. What exactly are modifiable is still TBD at the moment. But I am i aiming for a more extensive system than what HR had (which is only boob size).
Like HR, this is a dynamic system, and it is not limited to “set body shape once” at character creation only. However, the players wouldn't have direct access to the sliders all the time. Instead, they must utilize in-game means such as consuming items or with services of NPCs to apply the visual changes incrementally.
“Lewds” are, well, lewds. However, this time, instead of having only “fixed” animations between the 2 partners, Inverse Kinematics will be applied to handle some (small) variations the in body shape. For example, in HR, boob fondling doesn’t work well if the boob is not at the default size.
This application of IK is where most of the technical difficulties lies in.
Obviously, even with IK, this wouldn't magically allow animations made for partners of a certain size and shape to work for partners with drastically different size and shape. Another limitation is that this animation system probably wouldn't work well for poses that requires lot’s of “contact points” such as the interlocking of limbs in a wrestling position (without a significant amount of effort at least).
Now, how does lewds work in this game?
Remember the downed state? Characters in the downed state are vulnerable to grabs. Knock down an enemy (in combat) first and then knock her up. This applies to your character and companions as well. (Reminder that only uniques (the player, companions, and special enemies are “grabable”. Minions can only start “grabs” but not receive them.)
Watchout for “traps” too.
It is possible to have sex out of combat as well. For example, between you and your party members, between you and other NPCs for favor and/or money, or build/buy a brothel and whore out your party members, or as “training,” or a pure sex-fight “minigame.”
Subscribe to:
Posts (Atom)


