Here is something to illustrate the problem that the new system tries to solve. In HR, the poses of both participants are fixed and is only made to look right under specific body sizes. The problem occurs when the sizes are different than the ones the poses are made in. For example, in the "chest message" attack, the hands may clip into the boobs if the boobs are too big.
While the new system is unlikely the solve the problem completely, but it should be a significant improvement over the HR system. Here is a demonstration:
The default:
Bigger boobs:
Smaller boobs:
"Small" differences in body size:
Here is a bonus - what happens when there is a large discrepancy in body sizes:
The last one is adorable. Look at that dominant little scamp.
ReplyDeleteAmazing progress over the past few weeks! Im excited to see what you have planned in the future.
ReplyDeleteYou are doing God's work. One of the most frustrating things in 3d H-games is how interaction between characters is janky at best, even if there's no variance in size per animation, and especially when there's jiggle physics. I imagine it's also one of the more challenging things to fix, but seeing as you've done so with very dynamic body sizes I think it comes down to laziness on most devs' parts. Blow them out the water!
ReplyDelete