Description

Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.

Tuesday, March 21, 2017

New face and head-body separation done!




Head-body separation tech is done! We can finally assign different heads to different characters!

Below is a picture to show that it works! WARNING: SCARY HEADLESS BODY!

































Friday, March 17, 2017

Working on some new tech


Currently working on some new tech. The goal is to separate the head model from the body model to enable having different heads for different characters. Shown is the new body model, you guys like it?

The second piece of tech is to enable additional juggling, such as butt and thighs to make intimacy time more dynamic.

Before all the new stuff is done there isnt going to be much to show. Unless headless girls, floating eyeballs, and random spaghetitified body parts interest you. In that case, head over to the chat.

Wednesday, March 15, 2017

In-match dialogue system fully functional.

Patreon PREVIEW.

The resolution settings are pretty sweet. The quality of these screen captures has gone up noticeably. Considering to implement a fullscreen toggle too because I know some of you have trouble with the un-resizable windowed mode.

The in-match dialogue systems are done engine-wise but the dialogue themselves still need to be written. So far, only Lucia's and Sapphire's are done. The rest are in an incomplete state. The dialogue themselves are stored in a JSON format for easy editing. Eventually I may decide to expose them as files in the game folder for modding support.

Tuesday, March 14, 2017

In match dialogues!


Showing the upcoming in match dialogue feature. The dialogues are played independently from the combatants in the ring - IE they are not frozen in place and can do w/e.

Ignore the outfit clipping problems as those are in the works.

Monday, March 13, 2017

Any demand for a futa/yuri toggle per character?

Currently implementing in-match dialogues for that extra spiciness and character personality.

In the meantime I recall that there was some demand for an individual yuri/futa switch for the characters and that wasn't possible to do back then. But now with some new Tech its a possibility. The reason why I am revisiting this is because I want to make a unified character selection UI that can handle both 1v1s and team modes. Having 2 separate UI path - one for exhibition and one for team mode is just too much maintenance work and prone to bugs.

Vote is to the right side of blog.

[Patreon] v0.33 is here!


Patreon LINK.

Changelogs:
- implemented parry
 - double tap <guard> to activate
 - if the timing is correct, the attacker will suffer recoil and loses a big chunk of stamina, leaving them open to counter attacks
- added graphic option to change the internal rendering resolution; those that have problem running the game at good fps should try using a lower resolution
- added sound option to control the volume of bgm, voice and other sound effects - added combat moves for Nyaa-Chan
- added an hold reversal animation
- nerfed several special abilities 
- BGM volume is now lower (this is separate from sound volume controls)
- changed "Not enough Meter" to "Need more Special" 
- changed the cooldown for attempting reversal or breakfree from 0.25s to 0.1s 
- changed movement check to be on each frame instead of key press/up -> this change behavior of what happens when holding strafe -> tap forward ; new behavior is that the character will continue strafing; old behavior is character will wonder off in one direction 
- fixed penis being show for enstrangle
- decreased AI spread for escaping hold to 75% of original (they escape better)
- tears are now only shown when characters are in pain or humiliated 
- heroine base stamina buffed from 70.0 to 80.0 
- grab attempt no longer have superarmor 
- heroines no longer automatically resist the grab attempt 
- fixed additional bugs associated with character selection;

Sunday, March 12, 2017

New mechanic: Parry/Counter

In the next patch there will be a new combat mechanic: parry! How it works is that upon double tapping the <guard> key, the character will start a parry animation. During a specific interval in the parry animation, enemies who hit the character with melee attack will suffer recoil and loses stamina - possibly making them open to counter attack.

Parry is currently a player only action.

With the implementation of parry that is all the new combat stuff I want to do for Nyaa-Chan part 2/3. Whats left is to add some new tech to the game then we can say hello to next patch. Hows a sound control and a toggle to half internal render resolution for the toaster enthusiasts sound?

Patreon Preview.