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Sunday, March 12, 2017

New mechanic: Parry/Counter

In the next patch there will be a new combat mechanic: parry! How it works is that upon double tapping the <guard> key, the character will start a parry animation. During a specific interval in the parry animation, enemies who hit the character with melee attack will suffer recoil and loses stamina - possibly making them open to counter attack.

Parry is currently a player only action.

With the implementation of parry that is all the new combat stuff I want to do for Nyaa-Chan part 2/3. Whats left is to add some new tech to the game then we can say hello to next patch. Hows a sound control and a toggle to half internal render resolution for the toaster enthusiasts sound?

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4 comments:

  1. Now all we need is Poise that doesn't work and ring swapping and we'll have a game truly worthy of being called Dark Souls.

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    Replies
    1. Unfortunately poise works so that ship has set sailed :/

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    2. It does, and honestly better than ever before, but at the same time it's just not the same Poise I know and abused the shit out of until we start seeing people running around in full Havel's while using Estocs again.

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  2. hey its not my fault all i have is a toaster(im slowly very slowly saving for something better) that said id like it

    ReplyDelete