Dev blog. Currently working on a party based tactics dungeon crawler/rogue like! Inspired by Divinity Original Sins and Darkest Dungeon!
Description
Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.
Saturday, March 11, 2017
Friday, March 10, 2017
Moves swap
As mentioned before, the moves that each girl possesses (not the RNGed girls) may not necessarily fit their character. This is due to a significant number of moves are made based on demand/request rather than the coherence of each character. So b00marrows decided to help fix that and proposed this new moveset for each character. What do you guys think?
As for Nyaa-Chan, the animation of her specials are done and currently is the possess of implementing the new specials in-game. More information on that to follow.
Wednesday, March 8, 2017
Handstand spin2win kick
Finished 2 attack animation today: handstand spin2win kick and high spinning kick. Shown here is the handstand spinning kick.
She jumps into handstand, then spins for a number of hits, followed by a final jump kick that knocks foes into the air. Probably. Havn't programmed the move effect yet.
Saturday, March 4, 2017
[public] v0.309 released!
EDIT: updated to v0.3091 fixing game crush with RNGed girls.
Updated version of team battle build that fixed a magnitude of bugs! Download.
Changes:
- RNGed girls:
- - the game now generates a greater amount of RNGed girls
- - each RNGed girl now has several outfits to choose from
- fixed exhibiton mode UI bug that cause soft crush
- fixed rolling de-targets opponent
- helping allies in a hold is now twice as effective
- fixed the cumming bug where the characters slide off each other; attempt to fix the bug that causes the characters to not shake together again
- futa moves that targets head causes the victim to let out a different voice
- Kiss (Ruby) changed to humil-move- AI no longer release holds against the player
- Escape meter is no longer filled when the character is knockedout
- Fixed outfit not resetting properly for RNGed girl in team mode
- Fixed pounce move bug when used on characters performing a hold
- Fixed head looking animation bug
- knocked down on the floor lying duration from 5.0 sec to 1.5 sec
- Fixed Kiss And Finger checking for top on instead of checking bottom being on
- Fixed bottom of tongue being colored incorrectly
- Fixed bug with team mode not setting match parameters correctly if endless mode was chosen previously
- Escape bar progress is not longer reduced when humiliated (was a really old mechanic from wayyy back)
- Added a yellow line for the escape marker
- precum effect is now only played for sex and humil moves
- Fixed bug that caused drool to not being shown
- Fixed bug that caused the victim not vibrating with the attacker during cumming animation
- Throw moves stamina cost from 35.0 to 50.0
Friday, March 3, 2017
Requests for female Nyaa-Chan is now open!
Currently ironing out the game-critical bugs of v0.3 and v0.31. When that is done, there will be another public release because v0.3 is just too buggy for my tastes.
In the meantime, requests for female sex-move/wrestling-move is now open! Simply leave a comment here. The only restriction is that it must be female on female and that there must be at least a good reference picture. Otherwise, anything goes.
There are 6 slots lefts out of 8. The other 2 is taken by commission, if interested in commissioning a move send an email to enlit3d@gmail.com or use chat. For the best chance to be picked, the submission should be within a week from now.
Thursday, March 2, 2017
[Patreon] V0.31 - Nyaa-Chan part 1/3
Patch notes
- Added 1/3 of Nyan-Chan in game!
- Added 8 more holds to the game!
- Modeled bare feet in for the foot fetishists!
- RNGeg girls can now be futa!
- Lots of internal changes, if everything goes well there shouldnt be any changes except maybe faster loading times.
- Bug fixes and tweaks:
- - AI no longer release holds against the player
- - Escape meter is no longer filled when the character is knockedout
- - Fixed outfit not resetting properly for RNGed girl in team mode
- - Fixed pounce move bug when used on characters performing a hold
- - Fixed head looking animation bug
- - knocked down on the floor lying duration from 5.0 sec to 1.5 sec
- - Fixed Kiss And Finger checking for top on instead of checking bottom being on
- - Fixed bottom of tongue being colored incorrectly
- - Fixed bug with team mode not setting match parameters correctly if endless mode was chosen previously
- - Escape bar progress is not longer reduced when humiliated (was a really old mechanic from wayyy back)
- - Added a yellow line for the escape marker
- - precum effect is now only played for sex and humil moves
- - Fixed bug that caused drool to not being shown
- - Fixed bug that caused the victim not vibrating with the attacker during cumming animation
- - Throw moves stamina cost from 35.0 to 50.0
Wednesday, March 1, 2017
[public] v0.3 released
So, the MEGA account got banned without reason and without notice. And with it, pretty much most of the past Heroine Rumble versions. I am not pleased.
Originally, the plan is to release publicly v0.301 with more bug fixes but that is no longer an option. So you can find the (buggy) v0.3 version download at top of page. I guess that also means for the Patreons they wouldnt get part 1/3 of Nyaa-Chan today.
Here are the change logs from v0.232:
v0.24
v0.3
Originally, the plan is to release publicly v0.301 with more bug fixes but that is no longer an option. So you can find the (buggy) v0.3 version download at top of page. I guess that also means for the Patreons they wouldnt get part 1/3 of Nyaa-Chan today.
Here are the change logs from v0.232:
v0.24
- new model vIII, tweaked animation, tweaked outfits – but havnt got a chance to really playtest all the animations yet given the scale of the changes. Expect awkwardness in some animations.
- new feature - characters in a hold will now look at the camera instead of aimlessly ahead
- outfits are now removable via strikes again (not all pieces removable)
- players have additional time to react when grabbed/grabbing against lower level AI (for newer players)
- all the moves are now named! Thanks to everyone for the suggestions on the move names! If you have an idea for a better name, dont hesitate to leave a suggestion!
- increased base animation speed for H-moves
v0.25
- futa changes:
- futa dick is visible when the character is naked in those areas, even outside of futa-moves
- dick is invisible when fully clothed
- dick is invisible when subjected to a H-move targetting the crotch area due to clipping problems, until there are futa-specific moves
- using futa moves on an opponent will remove your own cloth in those areas; but futa moves are going to be strictly superior to H-moves as a gameplay balance
- stats are implemented in game!
- improved character selection menu to show the stat of each character and the moves they have
- hover over the the stats to see what they do; note that their effects ARE SUBJECT TO CHANGE
- you can select the char level of each character as well to give the character an advantage/handicap
- added EXPERIMENTAL outline-drawing on characters to see how people like it. The implementation is currently hacky and may impact performance.
- RNGed girls now have at least 1 special move and different auto attack ending chain
- fixed some model weighting issue causing outfit clipping problem
- fixed animation problem caused by incorrectly using a non-existent animation when hurt characters are moving
- fixed various animation problems, and will continue to do so for the rest
- AIs may prioritize humil moves on certain occasions (if the character have them)
v0.3
- new grapple system;
- during a move:
- characters no longer free themselves automatically when the bar is full
- there is now a marker placed randomly at between 75% to 90% on the bar that the player must time correctly with either <escape> or <reversal>
- the timing window for <escape> is 200ms, or about 12 frames on 60 FPS.
- the timing window for <reversal> is 50ms, or about 3 frames
- should the player miss or fail to do anything, the bar will reset but will fill faster, to a minimal of 1sec. Clever players may try to reduce the bar duration by deliberately failing, but that is already accounted for.
- players can also <breakfree> of the hold anytime by spending special meter
- when grabbed:
- same as during a move, except <reversal> is disabled and the grab will automatically end when bar is filled to full instead of resetting
- - new team battle/orgy mode (experimental!):
- there is now a target selection key, default "M"
- characters are invulnerable to outside damage in these states: grabbed, victim of a move, when climaxing, forcing the climax, throwing, being thrown
- you may attack the character that is applying grab/move to your ally to help her escape quicker
- each hit reduces the escape difficulty, if the escape difficulty is reduced to <= 2.0 sec, then the victim will be freed
- hitting an enemy performing a pin instantly stops the pin
- victim is also freed if HP of the character that is applying grab/move is reduced to 0; however attacks does reduced damage to those characters
- throws does an aoe attack on impact that knocksback nearby foes
- two victory conditions
- Elimination -> must knockout the entire enemy team before pin
- First pin -> first team with a member that got knockedout and pinned loses
- lengthened the after-battle-punishment scene
- new feature: camera shake!
- new feature: bouncy ropes and ring floor!
- new engine feature: engine can now handle adding more keys that works smoothly with customizeable controls!
- there will be a default setup for the new keys, such as "M" or "Z", etc. If that key is currently unused, then the new key will be to use the default automatically.
- f the default key is currently used elsewhere, then players need to input a key manually under control options.
- upgraded AI to handle multiple foes
- escape bar is now vertical for better visibility
- decreased the eye tracking bound pyramid to reduce the "side glare" effect
- the character applying the hold will try to look at the victim's face
- reduced the sweat shininess effect as it was a bit too much
- renamed the move "Spunking" to "Spanking"
- fixed futa dick disappearing when "banana split" is performed on the character
- enlarged the size of futa dick
- fixed game crush when entering exhibition -> toggle futa on/off -> re-entering exhibition
- characters are now knocked into air when their stagger meter is reduced to 0 to prevent being infinitely staggered on the ground
- added 20.0 sec non-reducible cooldown for <breakfree> (spend meter to escape grab)
- cooldown for wake up kick is not-reducible
- dexterity CDR gain from 15% to 10% per point
- might strike damage increase from 10% to 7% per point
- reduced base stamina and stamina regen by about 30%
- changed lower AI grace period to react when grabbed/grabbing to only apply if the player is not knocked out
- Lucia's panty and skirt is now 2 separate pieces instead of 1
- decreased run stamina drain rate
- AI should prioritize H-moves more often on defeated foes
- armor strip does its damage quicker; but lasts shorter
- knockedout (when green bar reduced 0) recovery duration on the ground takes longer
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