Originally, the plan is to release publicly v0.301 with more bug fixes but that is no longer an option. So you can find the (buggy) v0.3 version download at top of page. I guess that also means for the Patreons they wouldnt get part 1/3 of Nyaa-Chan today.
Here are the change logs from v0.232:
v0.24
- new model vIII, tweaked animation, tweaked outfits – but havnt got a chance to really playtest all the animations yet given the scale of the changes. Expect awkwardness in some animations.
- new feature - characters in a hold will now look at the camera instead of aimlessly ahead
- outfits are now removable via strikes again (not all pieces removable)
- players have additional time to react when grabbed/grabbing against lower level AI (for newer players)
- all the moves are now named! Thanks to everyone for the suggestions on the move names! If you have an idea for a better name, dont hesitate to leave a suggestion!
- increased base animation speed for H-moves
v0.25
- futa changes:
- futa dick is visible when the character is naked in those areas, even outside of futa-moves
- dick is invisible when fully clothed
- dick is invisible when subjected to a H-move targetting the crotch area due to clipping problems, until there are futa-specific moves
- using futa moves on an opponent will remove your own cloth in those areas; but futa moves are going to be strictly superior to H-moves as a gameplay balance
- stats are implemented in game!
- improved character selection menu to show the stat of each character and the moves they have
- hover over the the stats to see what they do; note that their effects ARE SUBJECT TO CHANGE
- you can select the char level of each character as well to give the character an advantage/handicap
- added EXPERIMENTAL outline-drawing on characters to see how people like it. The implementation is currently hacky and may impact performance.
- RNGed girls now have at least 1 special move and different auto attack ending chain
- fixed some model weighting issue causing outfit clipping problem
- fixed animation problem caused by incorrectly using a non-existent animation when hurt characters are moving
- fixed various animation problems, and will continue to do so for the rest
- AIs may prioritize humil moves on certain occasions (if the character have them)
v0.3
- new grapple system;
- during a move:
- characters no longer free themselves automatically when the bar is full
- there is now a marker placed randomly at between 75% to 90% on the bar that the player must time correctly with either <escape> or <reversal>
- the timing window for <escape> is 200ms, or about 12 frames on 60 FPS.
- the timing window for <reversal> is 50ms, or about 3 frames
- should the player miss or fail to do anything, the bar will reset but will fill faster, to a minimal of 1sec. Clever players may try to reduce the bar duration by deliberately failing, but that is already accounted for.
- players can also <breakfree> of the hold anytime by spending special meter
- when grabbed:
- same as during a move, except <reversal> is disabled and the grab will automatically end when bar is filled to full instead of resetting
- - new team battle/orgy mode (experimental!):
- there is now a target selection key, default "M"
- characters are invulnerable to outside damage in these states: grabbed, victim of a move, when climaxing, forcing the climax, throwing, being thrown
- you may attack the character that is applying grab/move to your ally to help her escape quicker
- each hit reduces the escape difficulty, if the escape difficulty is reduced to <= 2.0 sec, then the victim will be freed
- hitting an enemy performing a pin instantly stops the pin
- victim is also freed if HP of the character that is applying grab/move is reduced to 0; however attacks does reduced damage to those characters
- throws does an aoe attack on impact that knocksback nearby foes
- two victory conditions
- Elimination -> must knockout the entire enemy team before pin
- First pin -> first team with a member that got knockedout and pinned loses
- lengthened the after-battle-punishment scene
- new feature: camera shake!
- new feature: bouncy ropes and ring floor!
- new engine feature: engine can now handle adding more keys that works smoothly with customizeable controls!
- there will be a default setup for the new keys, such as "M" or "Z", etc. If that key is currently unused, then the new key will be to use the default automatically.
- f the default key is currently used elsewhere, then players need to input a key manually under control options.
- upgraded AI to handle multiple foes
- escape bar is now vertical for better visibility
- decreased the eye tracking bound pyramid to reduce the "side glare" effect
- the character applying the hold will try to look at the victim's face
- reduced the sweat shininess effect as it was a bit too much
- renamed the move "Spunking" to "Spanking"
- fixed futa dick disappearing when "banana split" is performed on the character
- enlarged the size of futa dick
- fixed game crush when entering exhibition -> toggle futa on/off -> re-entering exhibition
- characters are now knocked into air when their stagger meter is reduced to 0 to prevent being infinitely staggered on the ground
- added 20.0 sec non-reducible cooldown for <breakfree> (spend meter to escape grab)
- cooldown for wake up kick is not-reducible
- dexterity CDR gain from 15% to 10% per point
- might strike damage increase from 10% to 7% per point
- reduced base stamina and stamina regen by about 30%
- changed lower AI grace period to react when grabbed/grabbing to only apply if the player is not knocked out
- Lucia's panty and skirt is now 2 separate pieces instead of 1
- decreased run stamina drain rate
- AI should prioritize H-moves more often on defeated foes
- armor strip does its damage quicker; but lasts shorter
- knockedout (when green bar reduced 0) recovery duration on the ground takes longer
Shame about the MEGA account, but I've never really liked that system anyways. I bet you'll find something better.
ReplyDeletei think i found a little bug (not really heavy). if you go to endless mode, go back and then choose team fight, then after the fight (Pin), one of the opponent will be replaced with another and a newfight starts. in a 3vs3 for example there will be 2 opponent lying on the floor exhausted and a new one appears and fight against you. your partners just stand there and watch or get beaten by the new opponent^^
ReplyDeleteThanks, fixed.
DeleteThank you Enlit this release is gracious.
ReplyDeletenice release! hope to see some double team moves at some point
ReplyDeleteAnd so feature creep begins. lol
DeleteI regret that this is not focusing on women's wrestling, I want more women's wrestling, I do not like porn games as they are doing this, those games are already many
ReplyDeleteI did not get to try the v0.3 can you send me link :(
ReplyDelete