The basic combat loop is now working. If you haven't seen it, click on the twitter video: https://twitter.com/Enlit3D/status/1242136685602730002.
I knew it was going to be troublesome to get the grid <-> world coordinate system working seamlessly, but it turned out to be even more annoying than I anticipated. 100 Problems later, I think I fixed most of the glaring issues.
I also published a design document for the combat system (and only the combat system) here if you are bored: https://docs.google.com/document/d/1eD70jvKmb3w45r33tXvXux7gyDAifRMiwMNAZY8crxo/edit .
Working on getting the basic enemy AI working + a couple Status Effects now. So the demo is more "playable." Just finished making this which will serve as the enemy mob unit:
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