Description

Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.

Tuesday, January 7, 2020

Hair Shader v3 and SSAO

That wasnt even it's final form! Decided to implement a more physically based hair shading model instead of only mocking with anisotropic lighting. Here is the result:


Whats really nice about this shader is that it has 2 rather intuitive material parameters that you can use to further control the hair highlights. I really wish I have the slider UI implemented so I can show a gif, but alas, I don't atm. So here are some pictures instead.

The first parameter is Smoothness (or Roughness known in other engines/modelers) that controls the oversize size of the highlight:

Really large and unfocused highlight:


Smalled and more focused highlight:


The second parameter is "Metalness," which controls the ratio of specular highlight versus diffuse:

More metallic:


Very Metallic:


The second feature added is SSAO! You might not noticed it, but it's there for all the pictures above. Here is the first picture without SSAO:


Here is the "after" for comparison:


This uses a new and improved implementation compared to what HR and HRT had. One of the more noticeable effects is mitigation against the "halo" effect:

Before:


After mitigation:


*These 2 pictures are taken with a stronger SSAO effect to highlight the halo. The outlines are from a separate effect, not from SSAO.

No comments:

Post a Comment