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Sunday, September 16, 2018

v4.7.3 Futa Dungeon and Modified items!

Patreon LINK.

V4.73 is here! In this patch, there is now a (temporary?) futa dungeon with futa-only enemies. If that is not your thing, do not enter! In addition, the equipment system is expanded to include modified items. They appear in blue and gold and can have various bonuses. Currently, they can only be acquired via drops and loot in containers. Furthermore, added a "Life Powder" that grants an Area Of Effect heal so you can heal your allies with 1 click/button press. Purchasable in the Village. Finally, the respawning waves in dungeons is tweaked so different waves wouldn't pile on top of one another. The Goblin Horde wasn't intentional, oops.

full changelog:

        - added a (temporary?) Futa Dungeon with futa enemies only.
        - enemies and containers may now drop enchanted (+1, +2...) and modified (Sharp Sword of Slaying, etc) items
        - changed the item drop algorithm to allow for a wider possibility of items to be dropped from each mod/container
        - added a "life_powder" item that can heal your team.
        - fixed a bug in the stats UI that allows for infinite EXP gain
        - reduced damage of rocks
        - WIL stat now gives 1 poise (aka hyper armor) per point
        - fixed bug that made it impossible to block when attacks are bouncing off due to deflection (blocks have higher priority than deflection now)
        - it is now possible to find ranged ammo in containers within the dungeon
        - tracking projectiles will now lose tracking if the angle between their heading and target is greater than 90 degrees (eg. if you roll through it)
        - waves should now only start spawning when the previous wave is dealt with
        - fixed a pathfinding bug that caused units to get stuck on crates and etc
        - Fully using consumables (to 0) will no longer shift the entire inventory over
        - Fixed bug that cause potential ally say that they join in camp when they actually dont
        - Increased the spawn rate of potential allies (again)
        - Cast_Curse cast time from 3.0 sec to 5.0 sec
        - HP gain from levels from 5% per lvl to 2% per lvl as high lvl units is a bit too spongy (CON is still 5%/pt)
        - fixed a bug that caused unique item data (such as enchantment lvl) to be reset upon equip/unequipping
        - fixed bug with sometimes EXP is not awarded and sometimes EXP is awarded more than once
        - fixed bug with loots disappearing in the lootbag when many units are KOed together

5 comments:

  1. How is the system of slavery by enemies and NPCs?, there is some progress on cities and be able to enter inside the houses of the NPCs?

    ReplyDelete
  2. Patreon people, we are glad of your sacrifices, catching these bugs and problems before the rest of us have to deal with it.

    ReplyDelete
  3. Imagine if we could make our custom dungeons... Or custom enemies.

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  4. Encountered a bug with the Yuri Potion. It removes the penis model but not the futa status effect. The penis returns upon reloading the game.

    ReplyDelete