Background:
Ludas was among the first sent to investigate the Mysterious Border Disturbances. Everyone thought that this was an easy task, certainly no match for the young and promising Ludas. However, not only did Ludas failed to bring order to the village, he kidnapped the townswoman, enslaved them into his haram, and declare himself an enemy of the Empire! From that day onwards, Ludas, the Promising Star is no more, and Ludas, the Fugitive is born.
Design Considerations:
After reviewing lots of feedback on the previous demos, there are a couple things that people have indicated as wanting:
No mechanic currently exists to take “lead” and “initiate” grabs
Bosses too weak to groups
No male/futa
So I thought that this first “actual” boss would be a perfect opportunity to address those issues and knock three and half birds with one stone. (The half being some light bondage elements)
Mechanics
Ludas is designed as an actual boss, whereas all the previous “bosses” are more like just a slightly stronger version of regular mobs. Being an actual boss, Ludas is a member of the “Elite” class and will be grabbable! You’ll have to finish him off. And yes, Ludas is a he, and no, there wouldn't be a toggle to convert him into a futa/trap/etc.
With Ludas, I am going to follow the good tested and true method of boss balancing: he is slow, (should be) telegraphed, but has high HP and is very stagger resilient. In addition to the regular combat that everyone have access to, Ludas have two additional mechanics:
- Reinforcements! - Ludas calls upon his harem, summoning numerous slave girls to join the fight. The slave girls are weak individually but are dangerous when swarmed. Stat wise very similar to the Grunts.
- Leap - Ludas can no longer resist his inner urges, and jumps at target foe. Should the target fails to dodge out of the way, Ludas and instantly grab the target and starts working. Functionally similar to the Pounce in HR.
Closing Comments
I thought about giving him a Frenzy type of ability as well (greatly increases move and attack speed), but there isn’t a systematic way of doing it yet (like a temporary buff/debuff system). And I don’t want to make specific mechanics just for him. The respawning enemies and disabling attacks have other applications.
The slave girls are not actually bound of course, else how would they attack? :P
For the boss outfit, I want to start with a generic male-adventurer look, so other males can have something to wear too.
There is also a couple new hair styles too.
Anyways, still want to add a few more M/F moves, after those are ready, its patch time!