Added a new NPC, Merchant-Chan. (For now.) As her name implies, she is a vendor and she buys your
Here is what the trading GUI looks like:
A couple things to note:
- Drag n Drop or double clicking on the item both work
- Currency is now an "item" and is visible in inventory and trading screens
- There is no need to directly drag currency onto the buy/sell window. Instead, the amount required for the exchange is automatically calculated and used. For example, if you drag an item worth $50 onto the "Items to give" window, then $50 is automatically added to the "Items to receive" window.
- You cannot pay with what you do not have:
That's pretty much it for the trading window. It should be easy and straight forward to use, although it was a huge PIA to implement.
Another change is that "seeds" no longer have infinite use, but have to be brought individually:
This is the more intuitive behavior, but also a step towards implementing things like ammo for range weapons, and items with "charges" and limited uses effects.
Merchan-chan has too many clothes IMO.
ReplyDeleteHaving tabs like {All|Usables|...|Misc} in her inventory would be nicer.
Seeds could be a special drop, like every new boss allows to plant a new kind of plant and each plant allows to make certain potions.
(Let's suppose we start with WhiteSeeds for WhiteRoot, then we defeat the first boss and get RedSeeds that allow to plant RedRoot. Three WRoots make a HP potion while one WRoot and one RRoot make an attack potions ... this kind of thing. Maybe not potions at the start, a stew that gives the effect in a slower pace would also be an option.)
When you started with hentai animations? :3
ReplyDeleteI'm sorry but what is the purpose of farming? I might have missed your explanation about it.
ReplyDelete