Description

Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.

Thursday, January 25, 2018

Demo 3.2b public version.

Download LINK.



It seems v3.2 is pretty stable, and I know there are some of you want to try the demo out, so here it is.

Notes: No lewds in game yet. Still missing several core features. Not even an alpha, so not worthy of a name. For enthusiasts only. 

6 comments:

  1. Where is the best place to comment on bugs, crashes etc?

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    Replies
    1. Discord. Otherwise anywhere is fine.

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    2. I like it here most, thank you.

      -Alphabetical order will work like a charm.
      -Outfits must be stackable and if there is not going to be dual wielding weapons should be stackable too (even with dual wielding it'd be nice to have the second slot as stackable anyway)

      -After a dirt tile is used in a full circle (hoe, plant, water 3, harvest) it's no longer usable. If this is in purpose it is a nice idea for dungeon-crawling as it can force to advance and plant on dungeons. In the other hand the idea is to have a farm, right? Also how can a dungeon be open? I know it is the beginning and lot things shall change still I need to point it.
      -Fertilizer can be a good thing to find in dungeons
      -Lootbags should disappear after empty.
      -Even as a demo a save would be good because begining from zero makes almost no practical diference yet a ton of "emotional" (hous spent vs hours wasted felling)

      -Sound is expensive and takes time, isn't it? Now I see why the no name yet. The idea to use public pieces is still valid. Vivaldi's Spring is too fancy for farming (at least the strings original version) but a free percurssion or pop version (i think there must be something like that around) would fit nicely (I hope but I don't have idea ... I love music but can't even understand the diference between a four and a three tempo songs).

      -If the player moves in a NPC the NPC should move. I think a -if player radius<X moves in player's PERPENDICULAR (to avoid getting unwanted agro) direction- is ideal. The SZkyrim's Lydia is the example of a way not to go.

      -Weapons damage should be shown under/after the weapon (please as a number 'cause counting images sucks). Speed in the other hand the player shall need to test each new weapon.

      -The "Mounting Babe" idea gave me another idea: How about multiple lewd minigames? I know it is more work without putting much more in the game but fetishes are numerous. I like something more agressive in the rape-or-be-raped style; some people prefer a who-comes-first thing and so on. Please note that this is better as an extra "later" feature.
      Hell I even fought it as a possible way to counter some bosses, like you can only really lose if made come (could work even against minions) and if you are able to revert the enemy attempt the enemy takes a ton of damage or the bosses can only be fully defeated (and looted) in this way and making attempting to loot a boss become a risky gamble.

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  2. So I actually got curious, I don't know if you ever mentioned this before but.. How do you make games? Are you using an engine or are you doing it from scratch?
    From the game files, I don't see any that could point it out, except for .asar files that relate to electron, but that can't be right? Surely it's not made with Electron and js, since there would be performance issues from my understanding?

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    Replies
    1. Yeah both games run on electron with an engine built from scratch.

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  3. Needs graphics options so it can run on a potato. Otherwise, I see potential.

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