Been working on a couple of things.
For starters, it is now possible to dynamically generate an infinite (in theory) amount of dungeon floors instead of the the only one at the start of the game.
So naturally, there is now a "to next floor" portal to take you (and your party) to the next floor.
Of course, things are not always so simple...
In addition, there is also a "exit dungeon" portal at the beginning of each dungeon. This will take you to the "hub" area.
The "hub" area contains a portal to take you back to the dungeon, along with some other planned features. But atm it is still pretty much "under construction," so here is a gif showcasing a couple new animation features:
Made me remember old Onimusha's challenge tower ... hardcore all-in floor challenges were a pain in the ass but also very rewarding.
ReplyDeleteI think barriers for mages and locks for warriors is a must. Defeating the boss must make some sense (i know it is polishing for version 0.4 on but still I must state it as soon as developt. Keep it in mind during programming
Please don't make the game only leveled dark dungeons! I hope to see open fields and "having the high ground" making diferences. I hope to hate on archers atop of hills, to hold positions with shields and so on.
Is there going to be a map? (I think map skills can be a good new aspect in gaming ... doesn't seem to make sense in your game, but the 10th art can adapt it in.)