Working on another build addressing the issues that were raised. It is currently undergoing alpha testing and will be released for patreons very soon.
Here are the change logs:
- ESC key now closes dialogues first if currently in dialogue
- Units no longer have perfect tracking during swings (can now roll behind an enemy)
- Actions are only queued now if the current action is close to ending. (no more double rolls)
- Units will now drop lootbags when they despawn while also having lootable items in inventory
- Added a graphics options tab with the following options: fullscreen, resolution and render scale
- !!! USE HIGH RESOLUTION + HIGH RENDER SCALE AT YOUR OWN PERIL !!!
- Graphic options are NOT saved across different playthroughs atm
- Increased error margin for collision handling - this means "phasing through walls/floor" are less likely to occur
- Looting defeated units have higher priority than starting dialogue
- Fixed defeated units giving less loot than intended
- Nerfed barbarian gal
Imperfect tracking:
Lootbags:
Graphic Options:
I think that after patreons initial feedback this version should already be opened to the public. With more mecanics implemented and more effort put against bugs it is a good time to have an army of testers. In the other hand an open version without H-content can be a problem and the "testers" that are more likely to give detailed feedback are already patreons.
ReplyDeletePutting a few textures and other useless elements would make it more enjoyable ... not worth more than six hours of effort but surely would be worth to have more people playing for longer
It looks great the game, what is it called, or how are you going to call it ?, I find it strange that you call it demo, now that I remember it reminds me of honor for the movements of defense with the sword
ReplyDeleteIt's just called game demo right now.
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