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Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.

Monday, September 18, 2017

Outfits and the Plan Ahead

Been working on solving various animation problems arising from independent torso and leg movement. Should be able to wrap it up this week together with the first iteration of combat. But somewhat tired of working with barely presentable in-dev assets so the next step is to (re)introduce outfits and bring the general graphics quality to be on par with Heroine Rumble.

I am a little disappointed with Heroine Rumble's RNG-based outfit selection system. It is certainly better than nothing but leaves a lot to be desired. So instead, the next game will feature a fully functional inventory and equipment system. You will be able to pick and choose individual outfit pieces and wear whichever combo you like.

I plan to have at least the following "slots" for customization:
  • Torso/Top 
  • Arm/Hands 
  • Legging/Bottom 
  • Feet/Boot 
  • Skirt/Dress 
  • + 2-4 accessory/attachment slots for things like wings, hairband, etc. 

This require some changes to the underlying data structure + rendering system so its not a simple "copy and paste" job. But I don't foresee the base system, without the actual user inventory/equipment part, to take very long.

After the base outfit system is done + other touch-ups, I plan to start releasing playable "tech-demo" "not even alpha" "for enthusiast" builds for Patreons. Starting with something very simple, like here are X wandering enemies on the map, and you can fight them, but not much else. And build from there.

The current ETA for first such a build is early-mid October, and then likely monthly builds from there onwards. Again, the first couple builds are going to be very very rough tech demos and they are certainly "for enthusiasts" only.

9 comments:

  1. Will armor/clothes damage going to be a thing?

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  2. Hair will be a option ? it would be cool too.. anyway, nice job xD

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  3. nice job
    in a earlier post you mentioned a quota, any idea what will happen if quota isn't met, i understand your working on other areas at present was just wondering.

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    Replies
    1. here is the segment from previous post
      "The rough gameplay loop is to capture various breed of Monster Girls to meet the Quota. If you don’t, you will face the Queen’s wrath and it may lead to Game Over."
      i meant what could happen besideds the game over part

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    2. Lets just say its an option for the player to ignore her assigned task all together once she is powerful enough.

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  4. When we start to see the monthly updates, will we have a resumption of the public demos or will it be eternally locked behind patreon like the later versions of HR were?

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    Replies
    1. There will be public demos once the game is more presentable to the general public. Until then its going to be Patreons only for testing and feedback.

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