Description

Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.

Sunday, July 9, 2017

Design on New Game

Been busy on working on the web version of Heroine Rumble, so didn't have much time to work on the new game yet. But, I did finish a draft of the design document for next game, for those that are interested:


NOTE: Everything documented here are subjected to change.

PLOT

For as long as you can remember, you have been a personal slave to the Queen. She is powerful, yet cunning. You were kept on a close leash and you pleased her at her every whim: at night, in her chambers; at the courtyard, fully bare; in the dungeon, where screams can’t be heard. You are trained to be nothing more than a loyal puppet, and you have been trained well.

Or so everyone thought.

The Queen, in her delight, imprinted on you the Queen’s Mark, marking you an Elite Agent of the Queen. You were given a daunting task: find the rare Monster Girl breeds and escort them back, discretely. The Queen doesn’t want an open war, she tells you. So despite your new founded status, you are to act without authority, and without… official support.

“This is no easy task, but you are the only one I can trust. Deliver the packages on time and keep the nobles busy, or else I am forced to send the Royal Hunters after you. Understood? Ok. … And… stay safe.” Those were her parting words. Somehow, you get a feeling that she misses you.

What about you?

GAMEPLAY

  • A lewd version of Mount & Blade x Elder Scrolls
  • That is to say:
  • It’s fairly opened ended; there is a main story quest and side quests but the player do not have to do them
  • The player directly controls her own party and decides where to go, what to spend Lewds on, which fights to take, and so on
  • The world is a combination of randomly generated zones and pre-built zones.
  • The player starts off fairly weak, just by herself with limited resources at the start game. Eventually, she may enslave other heroes to her cause, raise an army, acquire powerful artifacts and maybe, just maybe, take her revenge on the Queen.
  • The rough gameplay loop is to capture various breed of Monster Girls to meet the Quota. If you don’t, you will face the Queen’s wrath and it may lead to Game Over.
  • To capture rare hostile Monster Girls, you need to sex her to submission. More information on combat later.
  • Besides sending Monster Girls back to meet the Quota, or just pawn them off in various “shops,” another option for the player is to acquire powerful strains of Monster Girl and combine them into super Monster Girl, (aka “breed” em). These super Monster Girls may be enlisted in the player’s party to help capturing other Monster Girls, or they are be pawned off for a generous sum of money, or perform other tasks. More on “breeding” later.
  • Characters are divided (at least) into 2 categories: Heroes and Minions.
    • Heroes are powerful individuals that can engage in sex fights against other Heroes.
    • Minions are weaker beings that can only rape other Heroes but not be raped (in combat at least)
    • Heroes are fully customizable (in player’s party) whereas Minions are based on Templates. (eg “Neko Scout”, “Neko Dancer”, “Neko Assassin”)
    • Rare and breeded Monster Girls are considered Heroes and regular Mon Girls are Minions
  • The game will feature an actual equipment and inventory system, and those items and artifacts can be equipped to increase the character’s power and change their appearance.
  • Likewise, there is a much stronger focus on RPG elements and level, stats, and equipment plays a far larger role in combat effectiveness.

SEX FIGHT

  • Grapple system will see significant changes
  • First of all, grappling isn’t just limited to doing some extra damage to a defenseless opponent, but an entirely new “mini game”.
  • It will be entirely possible to 100-0 someone in the same grapple alone. Something not really possible to do in HR.
  • The grapple system will be semi-turn based or entirely turn based “mini game”.
  • There is a “position advantage” system, and those who initiate the grapple will start with an advantage. However, it is expected that the advantage is drained over time and the roles may be reversed.
  • The aim this time is flavor over balance. “Putting the enemy into your favourite positions” is more important than do X-Y-Z for most damage. (eg. Humil -> sex)
  • Stats will play a far large role. A sex-fight oriented character may seduce the opponent to take the initiative, and of course, **** the **** out of the enemy despite starting out with a disadvantage.
  • Talking to NPCs and asking “got time for a game of gwent sexfight (name TBD)?” is going to be a thing too.

COMBAT

  • Combat will be inspired by Mount & Blade melee combat
  • Will be weapons based rather than only unarmed combat
  • Directional attacks and guard. 4 swing directions for each strike and 4 guard/parry directions. Blocks are only successful if the directions match. (See M&B, Chivalry, For Honor for reference)
  • Weapons require stats to wield and they promote different fighting styles.
  • Eg a Longsword may have longer reach and damage than a Shortsword, but Shortsword may swing faster and uses less stamina per swing.
  • Unlike M&B (base game), this is a fantasy world and Ultra Greatswords + friends will totally be a thing.
  • Also unlike M&B, cleaving mechanic (hitting multiple foes with each swing) will be a core mechanic.
  • Thus, if leading an army isn’t your thing you can totally use a small party of well trained, well equipped, and well breed Elites and roleplay as terminators. Or heck, solo by yourself.
  • There is likely to be some sort of Command stat so the player have to make a decision what units to bring to the encounter. Stronger units costs more Command to field.
  • Some zones, like Dungeons, may have a restriction on max number of units you can bring with you.
  • Another change from HR is that the Grab Attempt button will be gone - it is too hard to balance.
  • Instead, when an Hero gets damaged enough, she will start flashing and be vulnerable to sex. The sex is initiated by getting close to a flashed hero and press attack.
  • There are likely to be buttons and various UI elements for giving commands to your units in an encounter.
  • There will be a battle-size option of some sort so people with toasters can enjoy the game too. Although I do hope to support at least to 50v50 fights because, why not?
  • There may be ranged attacks as well (hitscan, projectile, and AOE) but those things are not on high priority at start.
  • Also like to add mountables & chivalry eventually but it may have to be a Patreon goal due to high development costs.

8 comments:

  1. This sounds really interesting.

    Is there going to be a variety of girl-on-girl, futa-on-girl, and girl-on-futa action? Or is this game going to be girl-only?

    Also, do you have any plans for items that assist in sex maneuvers, like dildos or other toys?

    ReplyDelete
  2. That's a whole lot of ambition. Tread carefully.

    Of course, so long as you don't drown in it I have no problem continuing my support through this game's development. <3

    ReplyDelete
  3. Really liking the ideas so far it would also be good to know if this will be girl-on-girl only or futas will also be a thing, but since it's about monster girls maybe it's a given, but be carefull I remember a game called "Lust Knight" that also had this "recruiting monster girls" ideas but the creator either quit or something happened...

    ReplyDelete
  4. This comment has been removed by the author.

    ReplyDelete
  5. i just hope that the futanari option will be in this too. love me some futa x girl XD

    ReplyDelete
  6. This sounds so awesome! Although I have to say that 50v50 fights seems very ambitious. Instead of large groups, I might recommend either small parties or just solo-play (more Monster Hunter esque), to make things easier for yourself.

    Also, you mentioned making the game more rpg-centric and less mechanically demanding, if that's the case maybe change the 4-directional attack/block system with a simpler 2-directional attack/block system (heavy attacks and light attacks), and then maybe add some unlockable special moves you can do on a cooldown. A system like that would effectively lower the mechanical difficulty and increase the accessibility, which I personally think would be good for a kinky rpg like this.

    And on the topic of kink, I really hope you include bondage elements in the game! Especially since it sounds like the player will be doing a lot of capturing! Bondage would definitely be a better fit in this game than it would have been in HR. More of a personal plea because I love bondage, but it's also pretty popular, so, just a suggestion! Love your stuff! <3

    ReplyDelete
  7. This seems like a large project that will take a very long time to complete. If i had to guess, at least 5-15 years to have the entire game fully finished, or at least in a completed state. I offer my full support that one day a game like this comes out, but it will definitely take quite a bit of waiting.

    ReplyDelete