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Saturday, May 13, 2017

Upcoming grapple selection changes


Going to change how grapple moves selection are performed. Currently it is done via a dir key + grab button. In the future, pressing the grab key will open up a special "pick a move" menu. While this menu is open, the game is paused and the player can pick and choose a desired move to perform on the opponent.

The motivation for the change are as follows:
  • Allows for a variable number of moves per character (>4)
  • More flexibility in presenting to the player the moves they are able to perform based on the circumstances. Eg. when opponent is futa, when you have an rope/potion item in the inventory, etc.
  • A nice descriptive box so moves are no longer forced into the 4 categories and can have special individual properties.

4 comments:

  1. This looks cool. I'll note that each move should still have a hotkey though, even if there are more than 4 of them. In other words, you shouldn't need to move your hands from the keyboard, or do something kludgey like use the arrow keys to select a move.

    Perhaps the moves could somehow be prefixed by their current hotkey. Like "Q: Mind Control" / "W: Slapping" / "E: Upside Down" etc.

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  2. awesome stuff man I don't think the "time stop" thing during the grapple is necessary but it won't bother me that much... do you have an ETA on the next public release?

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  3. Not sure if I'm on board with the time stopping bit, but exposing more moves via an improved UI is an exciting idea. In a controller-driven game, I think the usual solution is a popup radial menu. Not sure what the analogous input paradigm is for a kbd+mouse UI... but I like anon1's idea of being able to favorite some number of moves out of the total available move set, bind them to hotkeys (or positions on the radial menu), etc.

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  4. I like the idea of having more moves, but I think stopping for each grapple will slow down how the game is played. I don't know the complexity of programming, using the keys above and below the usual "J" "K" "L" as hotkeys to implement more moves could work.

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