Dev blog. Currently working on a party based tactics dungeon crawler/rogue like! Inspired by Divinity Original Sins and Darkest Dungeon!
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Wednesday, April 5, 2017
Some upcoming control adjustments for side-view-mode.
One of the things that I want to do for Adventure Mode is to have greater emphasis on having multiple opponents and allies at once. To facilitate this, the camera is locked on a parallel plane like the picture above to give a much better overview of the surroundings compared to the Team Mode camera.
The second change is that targeting are no-longer done automatically. All targeting selection changes are manual control only. When a character doesn't have a target, it will automatically face either to the left or to the right. Attacks are subjected to the same rule and attacking without a target will be locked to either to the left or to the right. This setup is very similar to what you expect in a traditional 2D beat-em-up.
Oh yeah almost forget to mention that these changes are exclusively for Adventure Mode only.
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