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Friday, February 10, 2017

Multiple combatants

The progress on multi-combatant functionality continues...

Its going to take some time.

The engine is being upgraded to support an unlimited number of active combatants at once. (design wise, actual maximum number is subjected to PC performance constraints of course)

While it is indeed awesome to be able to play in 1v2 or 2v2 wrestling matches, wouldnt it be even better to completely eliminate that constraint? Once the feature is implemented, then I should be able to do something like a beat-em-up mode, like Street of Rage, or I guess Mistletear for those that are more familiar with H-games. Or perhaps an endless randomly generated ero-dungeon crawler? It really does open up many possibilities.

But lets not get ahead of ourselves. My plan is to get the implementation working first, hopefully around early next week. Then there will be a new patch with all the sweet features. Until then, there probably wouldnt be any substantial news unless you want to see "progress continues..." everyday.

4 comments:

  1. Tbh I like a daily progress post, granted there will be days that not much happens.

    Regarding the multiple fighters, that sounds like something cool, but the wide scale stuff needs to wait until you optimize the game since even on my semi-high end PC, I only hit 22 frames in 1v1 matches, I get 60 FPS at the title screen, and 30 at the character selection, maybe you can add detail settings such as the outline, turn crowd off, or make them static, etc.

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    Replies
    1. If you are not hitting 60 FPS its probably because a) no dedicated graphics card or b) the graphic card is incompatible with the framework. There is not much I can do.

      Delete
    2. Oh, crap. Welp, time to invest into a dedicated card... I need one anyways.

      Delete
  2. so i guess in the future you will make tag moves right? like in rumble roses XX.

    you also going to release the 6th girl this month right?

    ReplyDelete