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Friday, February 3, 2017

Grapple changes

Many people have expressed interest in having something for players to do when a move is performed on their character. So instead of just deciding whether to resist or not, the player can now choose to <escape> , do a <reversal>, or <break free> by spend special meter. Of course, the player can choose to not resist as well.

changes:

during a move:
  • characters no longer free themselves automatically when the bar is full
  • there is now a marker placed randomly at between 75% to 90% on the bar that the player must time correctly with either <escape> or <reversal>
    • the timing window for <escape> is 200ms, or about 12 frames on 60 FPS.
    • the timing window for <reversal> is 70ms, or about 4 frames
  • should the player miss or fail to do anything, the bar will reset but will fill faster, to a minimal of 1sec. Clever players may try to reduce the bar duration by deliberately failing, but that is already accounted for.
  • players can also <breakfree> of the hold anytime by spending special meter
  • <reversal> is bound to <attack>
  • <escape> is bound to <guard>
  • <breakfree> is bound to <special>

when grabbed: 
  • same as during a move, except <reversal> is disabled and the grab will automatically end when bar is filled to full instead of resetting

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