Had a lot of time to ponder about the stats and how to incorporate all the suggestions from the first time, so here are the new stats and their effects:
MIG:
Might increases the character's strength and physical prowess. Strong characters inflict more damage with their strikes and their moves are harder to interrupt.
+ 10% strike damage
+ 10% stagger tolerance
DEX:
Dexterity influences the character's speed and quickness. Nimble characters can use moves more often and removes armor with ease. In addition, their flexibility allows them to endure grapples for longer.
+ 15% cooldown recovery (cd = base_cd * (1/(1+cdr)));
+ 7.5% grapple resistance (damage during submission/humil/H-move = base_damage * 1/(1+grapple_resist));
+ 10% armor strip speed
END:
Endurance improves stamina and stamina recovery. High endurance increases the number of abilities that can be used consecutively and guard to block more attacks. In addition, these characters are resilient and difficult to take down.
+ 10% stamina
+ 7.5% HP
+ 7.5% grapple resistance
WIL:
Will determines the strength of physical grapples. Determinated character are more proficient with throws and submissions, in addition to being less susceptable to direct attacks and less likely to yield to negative effects.
+ 10% physical grapple effectiveness
+ 7.5% HP
+ 10% debuff tolerance (being hurt and humiliated)
CHA:
Charm affects the effectiveness of H grapples. Highly charismatic character's humil and H-move are more difficult to resist. In addition, they enjoy faster special meter recharge rate.
+ 10% H grapple duration
+ 10% special meter recharge rate
Also dont like how buggy v0.24 is so expect another patch soon with various fixes, futa changes and character stats!
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