Made substantial progress on the 5th girl.
She is a wolf/fox/dog girl that fights as you expect from a fantasy werewolf kind of character (no fur, just ears + tail). She uses swipes, leaps and she may even go down on all fours to chase down her prey.
This deviation from "realistic" wrestling is rather liberating as it is much easier now to give each girl character and make her unique. Homogeneous fighters is a problem that plagued wrestling-only games forever and I am glad I dont have to deal with that anymore.
Her futa version will come first behind a toggle and its probably going to be 4 futa H-moves and 4 non-H moves.
While balancing her, I noticed that almost all combat abilities in game caused a knockdown. I dont like how it cheapens the downed state and it makes good recovery options from downed almost necessary. In the next patch, many abilities will stagger only and knocking down a foe (not to be confused with knock out with 0 green bar) becomes more difficult yet more rewarding.
A concept that I am testing with her is "Pounce". She gets down on all fours and then jumps at the foe. Foes who are hit by this unblockable attack will be knocked down and grabbed instantly. Think "Hunter" in L4D. It is going to be rather interesting to see how a "leap" grapple move would perform balance wise.