Expanded UI functionality - now shows HP bars and can be used to survey the battlefield or as ability target!
See it in action here: https://twitter.com/Enlit3D/status/1307934152373673985
Dev blog. Currently working on a party based tactics dungeon crawler/rogue like! Inspired by Divinity Original Sins and Darkest Dungeon!
Expanded UI functionality - now shows HP bars and can be used to survey the battlefield or as ability target!
See it in action here: https://twitter.com/Enlit3D/status/1307934152373673985
Patreon LINK.
Changelog:
- Added 2 standard<->standard size threesomes!
- Added "carry" animation for goblins, see picture below
- Fixed units get stunned instead of selfie when filled with lust
- Fixed reversals allows threesomes to be used
- Fixed game crash when AI have no valid grab to pick from
Patreon LINK.
New build is here! This features alot more grabs between goblins and standard-sized humanoids, including threesomes!
Even if gobbos are not your thing, the grabs can still be used by/against "large" size humanoids! Stay tuned!
Note: To use threesomes on enemies, first use the "grab" ability on an enemy and select anything. With a different unit, use the "grab" ability on the first pair and then you should be able to select a threesome grab.
Note2: The option to use the "grab" ability and join an existing pair only shows up if there are valid threesome grabs available. For example, since there are no standard - standard size threesomes, you wouldn't be able to use "grab" to join those!
Added about 10 new small-size <-> normal-size grabs! (Including threesomes!) I posted a few previews up at twitter and you can take a look there: https://twitter.com/enlit3d.
Although the goblins are shown, these new grabs should be use-able in any small-size <-> normal-size pair and normal-size <-> large-size pair. This is the benefit of keeping the size difference between each category proportional.
I am going to add a few more grabs and then release the next build very soonTM. This will mark the conclusion of the "goblin arc" (for now) and I'll then be tuning towards implementing character progression (leveling up), items, inventory and equipment!