Patreon Link.
Highlights:
- New goblins enemies!
- 3 New Missions!
- Enemy lust inflicting attacks
- "Entice" ability to start grabs as the victim
NOTE: goblins are not lewdable in this patch (due to lack of time to make the animations)
I decided to work on the Missions System refactoring which is why it took a little longer than first planned. This upgraded system have 2 benefits:
1) Lazy loading of assets, to only load the assets required for each mission on mission start instead of at start of game. This means that the loading time to title screen should be reduced. I intend to do similar thing for the outfit assets as well, which is the other major contributor to loading to title screen lag.
2) Modding support, it is now possible to add new missions via json mod files. Combined with the already available unit modding, it means that it is possible to introduce new enemies into the game via the (still WIP) modding system. Very eager to see what sort of things people come up with in the future.