Patreon LINK.
Ruins Part 1 is here! Finished implementing some of the new units but had no time to work on the Map itself. So instead, used the "old" dungeons system to give players an opportunity against those new units.
In the picture is the new "Knight's Set." The Plate Armor were done by a modder in the past and it is awesome! But I feel some people may want a heavy armor option that is more thematic with the game's existing sets. Have fun :)
Changelog:
- added new weapon type: dual daggers
- added new set: "rogue_set"
- added new set: "knights_set"
- added new area "Ruins" that is available after "Woods"
- note: still in development, not finished, the 2nd floor is likely overtuned in terms of difficulty
- note: m_goto "ruins_dev" allows you to directly teleport to Ruins
- tip: charged attacks dont bounce
- the new items can be dropped by enemies found in the Ruins area
- added camera shift functionality back to the game - default keys are Up/Down/Left/Right arrow keys. Rebindable in Options-Controls
- in addition, the camera shift maximum range is increased by ~50%
- fixed a somewhat rare stackoverflow bug
- fixed issues with projectiles failing to hit targets near obstacles (walls, floors, etc)
- reduced damage, cleave, flinch time and increased stamina cost of 2handers
- added a bunch new experimental AI behaviours in some of the new units
- AI can now use charged attacks - charged attacks don't bounce and is more effective at bypassing armor
- other tweaks to combat AI
- fixed "export_unitdata" exporting incorrect equipment data when certain cheats are used
- fixed issue with the restrain_chain_feet model that cause it to have a erroneous ring around the neck area
- fixed game crush when cumming on moves with .animDuration < 0.55
- fixed a bug that cause you to be able to meet already recruited units due to a faulty check implementation
- game will now ignore moves marked with "disabled" under "moveData" in anticipation of tools that allow you to toggle move on/off
- fixed bug with "Loot All" button not working before inventory is opened