Description

Live Chat: Discord.
Get the latest builds: Patreon.
Get Mods here: Reddit.
Public Version for Heroine Rescue Team (v0.51): Here.
Download for Heroine Rumble is at the Heroine Rumble page.

Feature request page #1

Request game play features here. Pretty much everything goes except for outfits and those covered in other request pages (abilities, submission, throws, H-move, pins etc)

The most important determinator to whether something is going to be implemented is the effort : reward ratio.
In other words, how long it takes to implement something versus how many people would benefit from that feature.

Unless you have experience developing, I dont expect you to have an accurate judgment of implementation difficulty.  The focus should be on popularity and leaving a "+1" or something similar to the feature you like would greatly increase its chance of getting implemented.

The second most important thing is how specific the request is. The more detailed it is on how exactly your feature work the more likely it will be implemented. For example, requesting for "more kayfabe wrestling" is a meaningless request. Instead, focus on which mechanic need changing and how your changes work within the bound of the game.



123 comments:

  1. LoveSeeker here,

    add a option in the main menu, where a player can create their own heroine. customizing their own outfit using what was already in game like the endless mode and add a customization of move list which they can choose their own abilities, throws, submissions (that was already in game). might advice you to put all the moves from request page to the move list in the future

    but, im sure this would be a low priority :D

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    1. Like I said before, this is very difficult to implement but I suppose its good to know the demand on it.

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    2. +1 to move list

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  2. +1 This

    If I had more I'd add more, I was gonna suggest this, but it's already been suggested...

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    1. LoveSeeker here,

      thank you. pls support my suggestion!

      Delete
  3. "Sexual minigames" turn the sex grapples(maybe all grapples?) into interactive minigames the determine there effectiveness.

    Possibly as an alternate mode, an option or maybe just as base game.

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  4. Id say before going for more content and polishing the graphics, get the basic gameplay a bit more interesting. I suggest making the difference between an H hold and a submission hold more interesting (as of now, h holds are practically weaker submission holds). H holds could reduce max stamine up to 50% before dealing health damage, that way both hold types make sense.

    also, since the battle system is a bit simple as of now, you could add another mechanic. as far as i can see, running away is rarely punished, maybe add something the player can do to catch someone running away.

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    Replies
    1. I dont think AI runs away from the player often. That kind of behaviour is very annoying to play against. Think the bugs in Diablo 3.

      As for holds, planed to do at the grapple system rework.

      Delete
  5. At the moment there isn't much being done after the fight itself. It plays the victory screen and takes you back to the menu. I would say that's a good time to also put the spotlight on the loser. Either placing them under the winners feet or something more humiliating like being plugged up with some sex toys. In short: I want to see the loser punished for losing.

    And as a seperate idea on the topic of sex toys. Since you are moving away from pure grapple based combat how about some weapons? Real weapons like chairs and bats which can strengthen normal strikes and reduce enemy stamina, and sex toys like dildos or vibrators which increase h-move damage.

    Also a +1 to the customizable character idea

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    Replies
    1. LoveSeeker here,

      thank you! <3

      Delete
    2. Weapons/sex toys are not trivial to add at all, lots of animations work required.

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    3. A victory screen that focuses the camera/free camera on the loser ala the "You Lose" screen in Dead or Alive 5 would be extremely nice.

      They would be in either an exhausted or humiliated pose during the screen.

      Example: https://www.youtube.com/watch?v=zVMAVYUTECY

      This can be expanded upon if you ever introduce ejaculate to the game.

      I'd be excited for both semen [The Futa character(s)] and female ejaculate, applied to characters via a decal overlay and retained into the defeated scene.

      If you use poses similar to the one shown in the video, it'd be both sexy and SFW if the ejaculate had a toggle, contributing to the game no matter which way you were playing.

      I wouldn't suggest the decals if you weren't using the same base model(?) for all the characters. Seeing as you are though, outside of the coding to apply them when necessary it doesn't /seem/ too complicated to add.

      Hopefully you're as keen on the inclusion as I would be!

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    4. That sounds like an interesting idea. The base feature doesnt sound too hard to difficult to implement given its mostly just animation work.

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    5. But now the winner can't be seen teasing the loser.
      I really love the suggestion:
      "..placing them under the winners feet or something..".

      The exhausted or humiliated pose is not really satisfying.
      Maybe a few seconds after the exhausted or humiliated pose the loser can pass out while the winner poser over her and/or teaser her somehow

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    6. Well it is almost the same pose as the video in the original suggestion. And what do you propose the winner's pose is? Picture needed minimal.

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    7. Oh I am sorry.
      Something like this:

      http://tousato.deviantart.com/art/MMD-WRESTLING-Handicap-Match-end-576011190 (just see the two characters as individual, separate poses)

      http://yuukimmd.deviantart.com/art/Ryoko-vs-Akane-1-436163886

      OR

      maybe a simple camera shift, so you get a perspective like this:


      http://yuukimmd.deviantart.com/art/Ryoko-vs-Akane-2-436164506

      Thank you for you time!

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    8. Oh and I am not the guy who did the proposal of the first post. Sorry for the misunderstanding :P

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    9. I'm the person that posted the video and all, and I have to say that I'm really impressed with how quickly the proposition was received and put into the game!

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  6. I know it isn't much of a request but could we have a toggle/switch/mode that we can turn futa on or off in a match? I like having the choice but having the option is not terrible.

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    1. The switch is going to be at the main menu because there are significant portion of people that doesnt want to see futa at all.

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  7. Victory pose over the defeated opponment ^^

    Other then that, maybe male fighters as well for ryona and reverse ryona

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  8. Maybe some possible interactions with the ring? Being able to bounce your opponent off the ropes or having special kinds of attacks near the ropes or the turnbuckles would make the experience more akin to a wrestling game rather than a fighting one.

    If that's not what you're going for though, maybe just different arenas/stages to choose from? There could be the normal ring, an MMA ring, an outdoor pool area, a mud-wrestling pool...

    Thanks for being so open to suggestions!

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    1. Bouncing off the ropes is something I really hate (cmon you learned how to stop a run when you are 5) so about a 1% chance to implement it. Interaction with rope and corner is possible however.

      Different arenas/stages is just changing which model to display and adjust the lighting. All the stuff the engine can already handle. However, it will have to come from 3rd party (modders) for the near future as there are other more pressing matters to attend to.

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  9. Maybe a submission mode where you have to use a H-move on the opponent to end the match or vice versa with the submission moves.

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  10. is there any shot at 2 on 1 moves somewhere down the road? i realize that'd be a pain as the game seems to be designed for 1 on 1 but it's just a thought.

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  11. would submission "tapout" wins be possible?

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    1. That could mean alot of things. What exactly do you have in mind?

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  12. just submission hold victories by nodding or tap out motions. I just think it's visually more appealing then pin falls for victories.

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    1. Too much work (requires new animation for nodding or tap out) for little gain

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    2. uh realy?,normally a tap out is just the wrestling smacking her or his hand on mat or the other wrestlers body,like if you put in a headscissor she would be tapping out on his or her leg it not complicated,also you dont always have the privilege to nod your head when you in submission holds so i dont think you have to include nodding into the game i suggest just tapping instead.

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    3. I agree. I'm not too savvy on these kinds of things but a simple tapping of the hand or a nod doesn't seem like it would be that hard to make.

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  13. 1st person camera view? Maybe make it as it's own separate mode and you can hide the player character's head so no clipping happens, and maybe tweak a few things so bad clipping doesn't happen...

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  14. What about a gallery mode where you can just see sex moves an character animations? This would probably come after custom characters, but it's worth mentioning, considering many other h-games have galleries, and would probably appeal to the general h-game audience. It shouldn't be too hard to implement, considering the animation are already present, and not much else has to be done to implement a basic form of a gallery with what is currently in the game!

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    1. I would appreciate people trying the newest versions first before making requests.

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  15. The option before a match starts to toggle clothing already off/100% clothing damage?

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  16. I noticed that after you win though a submission like via a sleeperhold, the defeated opponent somehow always flys away. I think it would add to the immersion if the opponent would sack together instead of flying away (maybe a ragdoll?).
    This is what I mean:
    https://www.youtube.com/watch?v=xrMYzDz_n0g

    Other then that, I love your game and am looking forward to the finished project!

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    1. It would be too much work to do a new animation for a finish off submission animation and ragdoll is not supported in engine atm. Ragdoll is something I could consider to implement in the future.

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    2. What if somebody does those finish of animations for you... (foreshadowing) :P

      I really like that idea and I can animate it for you ;)

      What model format are you using?

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    3. Its done in blender. If you are interested sent an email to enlit3d@gmail.com

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    4. you got an Email ;)

      Delete
  17. I have a few ideas that could make a huge impact on the feel of the game or immersion.

    1. Implementation: very simple
    The moment the foe's health reaches 0, the winner could change there stance to a non fighting stance (normal idle animation). It would make the characters feel less robotic and more human.

    2. Implementation: not sure, sorry
    Victory poses;
    since a lot of people seem to like victory poses (me including) but do not agree on what should happen after the match is over, how about an option next to pinning called teasing or something like that. With that you can preform victory poses on the defeated foe, before ending the match.
    Something like that (simply place a foot on the chest of the defeated foe):
    http://www.deviantart.com/art/Lightning-Victory-Pose-411968830
    http://www.deviantart.com/art/Sora-x-Kairi-2-401778888

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    1. 1. Can do.
      2. Cant do as proposed since you are currently allowed to put the defeated foe back into submission/H-move so there isnt any leftover keys for a "tease" option. (The grapple key 'A' may be phased out)

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    2. how about something like the grapple key + pin key?

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    3. Would the key really be an issue sense you're doing it to a beaten opponent that can't fight back?

      I love the idea of a "tease" option. When the opponent is helpless you should be able to end the match with the pin button (which will either pin, use a submission, or use an H-move depending on what mode is selected) or you can hit the tease button which will force the opponent to do stuff.

      Simple to implement stuff would be bowing, kissing feet, masturbation, verbal begging. Harder stuff would be forcing them to strip.

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    4. Yea keys is a big issue. How do you propose the keys work for tease without adding more keys?

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    5. q+direction could work. Or something like holding some combination of q, w, and e puts your character in a 'tease' state that works similar to the grapple state, with e to exit, and w+direction for a variety of teas moves. The later one should keep the contextual help menu from needing too much in it.

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    6. I like what the above anon is suggesting. Q+ direction might be easiest, but a "tease state" could be really cool. The animation could just be the winner standing, maybe in a confident pose with their hands on their hips or something, and the loser being forced to humiliate themselves depending on what you press.

      Even if each girl only has one "humiliation finish" it would go a long way to making the wins that much more satisfying and conclusive.

      Delete
  18. This comment has been removed by the author.

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  19. Implementation: Fairly Easy

    A separate game mode on the main menu maybe where if the AI wins, instead of pinning they spend random amounts of time just applying random submission holds and h-moves to the poor loser, who is now unable to resist, instead of ending it with a pin.

    (Deleted previous comment because this probably makes more sense as some sort of extra mode)

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    1. This is actually mentioned somewhere before. Your previous comment works since the player can just end the match if they cant take it anymore :). However, it will be after the futa girl patch.

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    2. Ah dang it, sorry about that, I didn't realize deleting a comment would accomplish nothing i'm a big doof :P. Thanks for the response!

      Delete
  20. Say, what about a male charakter? ^^

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  21. I would very much like the implementation of KO animations. Such as going limp in a sleeper hold or bear-hug, or other moves or just falling down limp after a series of punches instead of the flying backwards animation. It would be awesome to have matches that can only end in H-Moves or KOs as opposed to just a Pinfalls as well

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  22. A bondage themed character ('Bondage-chan' for simplicity). Not as in leather and chains, but as in tying up their opponent. She would have limited options (fewer moves and holds) than other characters, and would generally not be as effective during fights...at first. Presented an opportunity, however, she could restrain her opponent, limiting their ability to fight back more and more.

    This character would essentially require designing two characters, as designing a generic alternate set of actions for the victim would be much more realistically feasible than trying to alter the moveset of every single fighter to accommodate. Bondage-chan would tie up her opponent in phases, which always progress in the same order. The first phase pins her opponent's arms to their sides, removing their ability to use unique moves right away, and severely limiting their range with generic short swings of their forearms. The second phase ties the opponent's wrists together, limiting the opponent to tackles and hampering their ability to stand when knocked down. The third phase ties their upper legs together above the knees, slowing their movement speed when standing, preventing sprinting, and making it even harder to stand up when knocked down. The fourth phase ties the opponent's ankles together, at which point they can only move by very short hops. At this stage, the opponent can only attack by slamming themselves into Bondage-chan. A hit knocks Bondage-chan down while leaving the tied up victim some time to take other actions, but a miss means the tied up victim falls on the ground. If the victim falls or is knocked down while their ankles are tied, she cannot stand up unassisted (but she's not completely helpess, see below). If the victim is on the ground with her ankles tied, and Bondage-chan initates the fifth stage of bondage, it leads to a hogtie, which is considered a pin and therefore a win for Bondage-chan.

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    1. While tied up, a victim has a severely limited moveset to work with, but they also have the option to struggle free (the keys/commands which were once used for their unique moves are now dedicated to struggling). Struggling works better with more stamina available, and better when standing as opposed to on the ground (though they can struggle while knocked down, and may be their only option if knocked down with tied ankles). A successful struggle attempt removes only one phase of bondage at a time - a victim who successfully frees their upper legs still has their arms fully bound. The key to resisting further bondage once tied is to create opportunies during which the victim can safely struggle and/or regain stamina. They are still able to knock down bondage-chan when restrained at all phases of bondage, and should try to do so when possible. The more bound a victim is, the harder it is to recover, and if they are knocked down with tied ankles and Bondage-chan is ready to make another bondage attempt, then it's probably game over for the victim.

      For Bondage-chan herself, the key is to always try and predict her opponent's next move so that she can catch them off guard and restrain them. There is a cooldown after successfully advancing bondage on her victim by a stage, so she must be careful not to let her victim knock her down, or create too much distance before the next bondage attempt, or they will quickly reverse her work. Bondage-chan's non-bondage attack options are limited and underwhelming, so her playstyle is one of staying on the defensive and then coutering and capitalizing on the opponent's mistakes.

      An optional additional phase of bondage could be implemented in the form of a gag, either at 'phase 0' (i.e. a stage that happens in order before phase 1), or at any time with a separate command. The gag could only be removed by the victim if it is the last restraint on them, and while it is applied, it restricts the opponent's breathing (harder to breathe through the mouth), which reduces their stamina recovery.

      As for unique traits and/or personality, Bondage-chan could potentially employ a spider theme, tying up her victims with spider thread (which uses the fantasy-esque aspect to handwave the concern of where she gets the rope/gags/etc from while also explaining the cooldown between attempts).

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    2. Wow very detailed suggestion. Unfortunately as suggested is way too much animation work so it wouldn't be attempted anywhere in the near future. But having a bondage themed girl that restricts other girls to a limited moveset sounds like a awesome idea and may get implemented in a more limited fashion.

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    3. That's about all I could ask for. To implement even a fraction of the suggested mechanics is no doubt a fair amount of work, but I thought if I outlined how it might work on a conceptual level, I could sell the appeal of having a character that forces the opponent to change how they fight back. It looks like you've acknowledged that point, so I'm content with whatever you decide to do with it.

      Delete
  23. Simply put, I would love to have the ability to prevent wake-up from happening when your girl is down in any state(sitting up, or arms over her head), by holding a button or something. I feel like that one is pretty basic, not to sound bold.

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    1. What is the laying down on the ground for?

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    2. For just letting the CPU grab you. Like the possum play you see in some wrestling games.

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  24. I'm seconding the suggestion for tap outs and head nods, anything to show that the loser is submitting. A verbal submission might be easier to do though, you'd just need to play an audio clip.

    I'd also like the Wolfy character to have a non-futa version. Wolf girls are awesome, but I'm not so keen on her being a futa.

    There should be the option to force the loser to do various things. Forcing them to strip or masturbate would be great, but that might give you too much work. Maybe you can force them to bow and grovel or kiss the winner's foot?

    I'd like a dark skinned character, maybe one with a middle eastern Arabian Knights theme? Sense we have Wolfy we should throw in some more fantasy girls. How about a catgirl? She could have a rivalry with Wolfy. A robot girl? I think an angel girl would be cool as a rival to the unnamed succubus. I'd really love to see a martial arts girl in a gi, sort of like Makoto from street fighter or Yawara or Natsuki from Natsuki Crisis.

    Also, I know this isn't the place for costume suggestions but I don't know where else to post it: We need the option for bare feet. It shouldn't be that hard to implement, and make it so that every costume can be barefoot or not.

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    1. I'm thirding tap outs and head nods. That should be apart of another mode "submission mode" or something. The default mode keeps going until you pin, but submission mode makes it so you can win by making the other girl tap out.

      Pins could use a little variety. Every girl has the same pin, that leg thing. Give them something different.

      I support a non-Futa Wolfie and the other suggested additions to the roster. How about a "Queen of the Jungle", a wild female Tarzan that uses Wolfie's moveset?

      Please give us outfits with bare feet. Please please please.

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    2. Bare feet cant be done unfortunately.

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    3. How come? Could we get characters with bare feet at least?

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    4. Animations are done with character wearing a heel.

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    5. That's a shame. If you ever find a way to make characters without heels you totally should.

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  25. A slow-motion mode would be cool, either as a toggle in game or match option.
    Also a male fighter, potentially with character creation?

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  26. Have you ever seen the porn site "Ultimate Surrender"? I'd love to see the implementation of strapons/vibrators, whether it be in a post-match "interactive scene" or within the match as an H-Move. Essentially, I'd love to see the winner dominating the loser.

    Also, if at all possible, would it be possible to have an expanded grappling system? Like a ground-based set of moves would be great so we can see the ladies wrestle :P

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  27. First of all an amazing game :)

    The only thing lacking for me is the pin to end the match is always the same one, maybe a randomised pin to finish their opponent off with (ie with the 3 count etc) just my 2 cents :)

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  28. I would like to see a lactation character. I feel like it wouldn't be too hard to reuse the squirt effect to create a lactating orgasm. Could be a character with large breasts, and breast focused h-moves/submission moves. Could maybe do something similar for futa characters as well.

    And on that note, I hope to eventually see small variations in h-moves based upon which character they are used on. So something like fingering moves turn into handjob moves when used on futa characters.

    Actually, there's a fair amount of stuff I'd like to see with futa characters. With the change in .22 for how h-moves work, I'd like to see the bottoms on futa characters changed so it don't look so awkward when they are doing futa moves before losing their own bottoms. Something like making the hotpants Wolfie has unzipped and hanging half open. Maybe also redesigning futa characters so they always have their dick out, instead of only during h-moves.

    Next on my wishlist of things to come is something I haven't seen any other game like this do, probably because it is either too hard to implement, or too hard to balance. I'd like to see certain h-moves like tribbing or futa moves to damage the attacker as well, with some bonus to compensate, like doing extra damage, or being harder to break out of. Though that also includes creating a lose state for being the attacker and defeating yourself with your own attack, as well as probably reworking how that whole system works. Still, if it is feasible, I would really like to see it happen.

    Oh and I would like to see characters with futa moves (and any other special variation) added to the rng girls.

    Lastly, I hope to see an endless mode, where characters can't be pinned when defeated, and slowly heal back up to full, at which point they can act as normal again.

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    1. Those are certainly very reasonable suggestions. Ill see what I can do :)

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    2. Sweet, been loving the game so far. Can't wait to see it get even better.

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    3. Also as custom characters are likely a long way off, if they come at all, would it be possible to create rng character by inputting a seed, and viewing the seed of existing rng characters? That way if you happen to come across a particularly interesting rng character, it will be possible to see that character again. Plus it would be possible to share characters you find.

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    4. The rng seed would cool but its not easy to do in the engine because 1) need to adjust the rng generator to take a seed value and 2) this is the bigger issue; the engine currently have no concept of "textbox." and "textbox" is a rather complex thing to implement.

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    5. That's a shame.

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    6. Another idea for a character type is a masochist character. I'm not thinking this would be too different from normal characters, but something like they cum if defeated in submission holds, and maybe how much damage, or how they build the special meter could differ.

      Maybe something like they only increase the special meter when they are being attacked, but all holds used on them builds the special meter. Or maybe a different special that regains health.

      Delete
    7. +1 for the masochistic character cumming when restrained in submission holds

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  29. The Endless mode is really fun, but can you make a character creator so we can randomly generate a fighter or make one of our own?

    I'm also supporting one day having barefoot characters and defeated characters giving some sort of sign of submission like a tap out or nodding their head.

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  30. I have no idea where else to ask of this so I will do it here. TWO things of which the first one is far more important to me, if at all possible.

    One: Do all heroines need to be the same size? Because I would love to have a smaller character, a Loli. Preferably looking as closely to Shana from Shakugan no Shana as possible (http://image.prntscr.com/image/2006d06ce01c41a7b4309a3f34445e3e.png).

    And the second: Would it be possible to remove the shoes / boots at the same time panties or bras are removed? I uuh... have a thing for feet and if it's at all possible to show them I'm all for it.

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    1. body size is a limitation due to the many-to-many relationship of moves to/from each character. Other games can have different size characters because they are one-to-many relationship. Eg. one heroine have an animation with every mob, but mobs do not have an animation with each other. The # of animations required to support different sized characters are too great (from n to n^2)

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    2. Yeah I guessed as much. Was worth a try tho! Thanks for taking your time either way ;)
      Bare feet and long, straight hair and a flat chest are still something I desire. I also support the idea of many of there being a character creator. Not sure if that'd be feasible but seeing how you are already able to throw together random characters like that you probably got what it takes.

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    3. Character creator/customization is the current Patreon goal. It may or may not be reached in time for the base game but its likely to be reached for the next game.

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  31. I just realized there was a feature request tab :/.

    I wanted to go more in depth about some things I asked about in the about page.

    1) Foot Fetish: I'm glad I'm not the only one here with a foot fetish, but I understand that barefoot can't be done because the animation uses characters with heels. I'm not sure about everybody else, but part of my enjoyment of feet is shoes like open-toed shoes and sandals. Is it possible to have open toe heels? That might make the others happy as well. It makes me think of Tera and Blade and Soul, there are bikini and "naked" outfits but the feet always have a heeled open toed shoe, so I'm guessing its the same reason why you can't do bare feet.

    2) AI Holding: In v0.22 you implemented the feature that lets the AI punish the player after they get knocked out. In order to avoid the AI holding the player forever (Submission Moves), you put a timer so the AI releases the hold after a while. I do like that feature but it's unfortunate that means it happens during a match. I really like v0.22 because even though the AI pins instantly, during a match they hold forever until the player continues the struggle.

    I'm wondering if there will be an option in a future build to switch between the two? This is a big deal for me personally. I'm comparing this to my other favorite games: Fairy War 2, Fairy Fighting, PothR, and Amazon Brawl. The big release for me in those games is I can choose when I want to submit to whoever (or whatever) is assaulting me, and ALSO having the option to still break out of whatever is grabbing me. It's the sense of having control of when I want to lose. Because I literally spend tens of hours playing these kind of games (not at once) I figure them out and can't "lose" to them anymore, so this is why I love having the option to choose when to lose. Sorry if this was too in depth. I feel like there might be a few other people here who like playing this way. I'm worried that the coming "give up" option is a one-way street.

    I really love everything else that you've done with the game so far. I've played at least 200-300 different hentai games by now and I can tell this is definitely one I'll frequently be coming back too. And it's only in alpha >:D.
    - GZ

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    Replies
    1. 1) Yea its coming, not in January tho.
      2) It should be possible to make the timer only apply after foe is defeated. Hmm...

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  32. As a player from a potato pc, I would like to have an option to reduce the window resolution. I get around 30 fps at the start of a match which I would say is pretty playable, but later on in the match it goes down to around 20 fps which makes it somewhat unplayable. Hopefully this is easy to implement and fixes the framerate problem

    Versions used: 0.15 High Performance, 0.22. (Both versions had similar results)
    Intel HD graphics 4000
    Main Menu: 60 fps
    Character Select: 40-50 Fps
    Start of match: 30 fps
    After 5 minutes: 20 fps

    Thank you!

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  33. I would like to see tribbing action Also I would like an option for the girls to start in the nude Good work everyone I have enjoyed the game so far Keep up the good work

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  34. I'm going to be "one of those" and ask if Linux support is out of the question. It might just need a Linux executable (as how Game Editor handles it), or it might be handled by just stating how to configure Wine to run it.

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    1. I believe its possible to build Linux executable but its not on the high priority list.

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    2. Fair enough. I don't expect it tomorrow - much as Linux is the third most popular OS, it's also after the two OSes you're likely focusing on. I'm happy to hear it's on the list of "maybe somedays."

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    3. +1 to make this work on Linux Either in a native way or through Wine

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  35. Turning off the UIs completely as an option when in watch mode

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  36. Would it ever be feasible to have a futa's cock always visable? Having it sort of appear on command is a little jarring.

    As a sort of follow on, will we ever see H-moves that target futas?

    I understand that these are probably a fair bit of work for what could well be a niche market but if you are commiting to more futa characters in the future it might be worth considering.

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  37. Can you add in a feature when the player's character is idle they can press a key to "Submit" and lay themselves on the floor?

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  38. So I've noticed that stats are now a thing. How about the ability to level up characters through repeated victories to increase those stats? Because, I mean, who doesn't like leveling up?

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    1. That does seems like a natural extension. Or shall I say, stats is a prerequisite for leveling up?

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  39. Looking at your latest post about interruptible and uninterruptible grabs and things in 1 vs multiple sitations made me think: How feasible is it to make a character "join in on the fun"? Like for example, Futa A has Girl A in a sex move and is doing her doggystyle, then Futa B decides to go over and join in, forcing her thing into Girl A's throat. It may or may not then become harder to escape and / or deal more damage.

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    1. Mostly just animations work. (and alot of work)

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  40. This may not be a feature, but how about having one male fighter in the game to appeal to the malesub (male submission) and futa-on-male fetishes?

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    1. There wouldnt be males until there are a sustantial number of futa-specific moves implemented first for rather obvious reasons.

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    2. +1, and another way to accomplish this might just be to allow breast slider to be flat and add in some masculine/punk hair styles. Then you can make traps/femboys at the very least.

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  41. i asked this before but i'm gonna ask again, would it be possible to add a boxing mode?

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  42. One idea to add a bit of flavour to the game, is to make different pins based on which personality the character has.

    For example Sapphire would continue to pin like normal, but Ruby (And all others who use her personality, the upbeat one) would do something like a grapevine pin, a similar mechanic to the victory poses based on personality.

    Like for example Sapphire would do the default pin, Ruby could do a crossbody pin, Amber could do something like this http://i.imgur.com/8WYQ8kP.png , Lucia would just put her foot on the victims head, belly, or crotch and pin like that, and Wolfie could do a grapevine similar to her humiliation move.

    Afaik it seems like a simple addition of poses/animations, and a small rework of the pin system.

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  43. One simple idea. I'm suggesting ability to call a friend after an opponent can't move (0 hp), so they might do something such as gang bang or something, or maybe it doesn't have to be gang bang but some special move that each character has making the character itself unique. Much more like princess of the ring that each character has some special tools to abuse their opponent after the opponent cum and can't move

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  44. Two Player Mode - If user input is controlled through a function, in this mode you can ignore the AI and just use a second set of keys for the second player - from my experience, this is easy enough

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  45. I just stumbled upon this game & I've never had more fun playing a hentai game before & I mean the actual gameplay not "fun" time ( ͡° ͜ʖ ͡°). You really did a great job on this game, sir!! :D

    So, for an idea how about when you grab a girl by the leg you can drag them around until they break free! Basically, you can move around while holding a girl for a while. I think that would feel very satisfying & sexy.

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    1. Thanks. Its hard to implement dragging tho.

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  46. Been having a great time seeing how this game has been progressing and such... You are doing a great job and this is turning out to be a great game.

    Here are some ideas for you...

    1) Orgasm reduces the max stam of a char rather than health... after all, they tire you out, not hurt you.
    2) Orgasm meter.
    3) Mutual positions (tribadism, 69, etc...) get both girls closer to orgasm, but the aggressor gets less stimulation.
    4) Strengths and weaknesses for characters. Example: Character is good with giving oral and gets a bonus, but is weak against nipple play and takes extra "orgasm damage" when done to her.
    5) Sex Skills. Separate from above, but similar... There are offensive and defensive skills for stimulation attack and defense. Could be simple like finger attack, finger defense, or more involved like fingering while pinning attack, etc... You could also include regular attack and defense (punch, grapple, kick), etc....
    6) +1 to custom character.
    7) +1 to victory position... and one step further... sexual victory position, maybe let the winner make the loser lick, finger, or trib the winner to orgasm.
    8) +1 to the gang up on request.
    9) +1 to the use the ropes and corner (like get the girls legs spread in the corner allowing the attacker to finger or lick longer).
    10) Championship Belt.
    11) Allow pinning when girl is not fully defeated.
    12) Allow for custom pin count, health amount, stam amount, etc...
    13) Allow chars defending an H move to turn it into a mutual position, or reverse (meaning they stay tangled up, but the defender now is the attacker and the attacker is defending rather than kick them out to standing grapple again).
    14) Stats and achievements. Fav char, move, fastest win, etc....

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  47. add teamwork feature.
    playing in 1v2 could be fun to loose

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  48. Maybe add the ability for futas to cum? not sure how it could factor into gameplay but potentially cumming in/on a character could lower stamina for the match, or make health drop quicker?

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  49. Could you add height slider to make characters have diferent heights like make wolfie higher and mabe nekochan smaller?

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  50. hum... unlimited time to lie down ? i mean.. the girls stand up very quickly..
    would me nice to see they stay there as long as we want..

    about the heroine costumization.. even the lie down should have a "list move"..
    this way, the way Girl A lie down, would be diferent from Girl B..

    anyway, sorry my english..
    amazing work there.. keep it up xD

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